OsPlaySound
From OpenSimulator
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{{osslfunc | {{osslfunc | ||
− | |function_syntax=osPlaySound(string sound, float volume) | + | |function_syntax=osPlaySound(integer linknum, string sound, float volume) |
|threat_level=ignored | |threat_level=ignored | ||
|permissions=true | |permissions=true | ||
− | |delay= | + | |delay=0 |
|ossl_example=<source lang="lsl"> | |ossl_example=<source lang="lsl"> | ||
− | osPlaySound(" | + | // |
− | + | // osPlaySound Script Example | |
+ | // | ||
+ | |||
+ | string sound; | ||
+ | |||
+ | default | ||
+ | { | ||
+ | state_entry() | ||
+ | { | ||
+ | sound = llGetInventoryName(INVENTORY_SOUND, 0); | ||
+ | |||
+ | if (sound == "") | ||
+ | { | ||
+ | llSay(PUBLIC_CHANNEL, "Inventory sound missing ..."); | ||
+ | } | ||
+ | |||
+ | else | ||
+ | { | ||
+ | llSay(PUBLIC_CHANNEL, "Touch to hear osPlaySound running."); | ||
+ | } | ||
+ | } | ||
+ | |||
+ | touch_start(integer number) | ||
+ | { | ||
+ | osPlaySound(1, sound, 1.0); | ||
+ | } | ||
+ | } | ||
+ | </source> | ||
+ | '''And with uuid:''' | ||
+ | <source lang="lsl"> | ||
+ | // | ||
+ | // osPlaySound Script Example | ||
+ | // | ||
+ | |||
+ | string sound = "f4a0660f-5446-dea2-80b7-6482a082803c"; | ||
+ | |||
+ | default | ||
+ | { | ||
+ | state_entry() | ||
+ | { | ||
+ | if (osIsUUID(sound)) | ||
+ | { | ||
+ | llSay(PUBLIC_CHANNEL, "Touch to hear osPlaySound running."); | ||
+ | } | ||
+ | |||
+ | else | ||
+ | { | ||
+ | llSay(PUBLIC_CHANNEL, "Invalid uuid detected ..."); | ||
+ | } | ||
+ | } | ||
+ | |||
+ | touch_start(integer number) | ||
+ | { | ||
+ | osPlaySound(1, sound, 1.0); | ||
+ | } | ||
+ | } | ||
</source> | </source> | ||
|description=Play the specified sound once at the specified volume. | |description=Play the specified sound once at the specified volume. | ||
Line 14: | Line 69: | ||
This function was added in 0.9.0.1 | This function was added in 0.9.0.1 | ||
}} | }} | ||
+ | == See Also == | ||
+ | * [[osPlaySound]] | ||
+ | * [[osPlaySoundSlave]] |
Latest revision as of 19:07, 5 December 2020
osPlaySound(integer linknum, string sound, float volume)
| |
Play the specified sound once at the specified volume.
The sound parameter can be the UUID of a sound or the name of a sound that is in the inventory of the prim containing the script calling this function. | |
Threat Level | This function does not do a threat level check |
Permissions | Use of this function is always allowed by default |
Extra Delay | 0 seconds |
Example(s) | |
// // osPlaySound Script Example // string sound; default { state_entry() { sound = llGetInventoryName(INVENTORY_SOUND, 0); if (sound == "") { llSay(PUBLIC_CHANNEL, "Inventory sound missing ..."); } else { llSay(PUBLIC_CHANNEL, "Touch to hear osPlaySound running."); } } touch_start(integer number) { osPlaySound(1, sound, 1.0); } } And with uuid: // // osPlaySound Script Example // string sound = "f4a0660f-5446-dea2-80b7-6482a082803c"; default { state_entry() { if (osIsUUID(sound)) { llSay(PUBLIC_CHANNEL, "Touch to hear osPlaySound running."); } else { llSay(PUBLIC_CHANNEL, "Invalid uuid detected ..."); } } touch_start(integer number) { osPlaySound(1, sound, 1.0); } } | |
Notes | |
This function was added in 0.9.0.1 |
[edit] See Also
- osPlaySound
- osPlaySoundSlave