OsCollisionSound
From OpenSimulator
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m (Added note stating which version of OpenSim introduced this function) |
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|permissions=true | |permissions=true | ||
|delay=0 | |delay=0 | ||
| − | |function_syntax= | + | |function_syntax= osCollisionSound(string impact_sound, float impact_volume) |
|ossl_example=<source lang="lsl"> | |ossl_example=<source lang="lsl"> | ||
| + | // | ||
| + | // osCollisionSound Script Example | ||
| + | // | ||
| + | |||
| + | default | ||
| + | { | ||
| + | state_entry() | ||
| + | { | ||
| + | string impact_sound = llGetInventoryName(INVENTORY_SOUND, 0); | ||
| + | |||
| + | if (impact_sound == "") | ||
| + | { | ||
| + | llSay(PUBLIC_CHANNEL, "Inventory sound missing ..."); | ||
| + | } | ||
| + | |||
| + | else | ||
| + | { | ||
| + | llSay(PUBLIC_CHANNEL, "Collide this object to hear osCollisionSound running."); | ||
| + | osCollisionSound(impact_sound, 1.0); | ||
| + | } | ||
| + | } | ||
| + | } | ||
| + | </source> | ||
| + | '''And with uuid:''' | ||
| + | <source lang="lsl"> | ||
| + | // | ||
| + | // osCollisionSound Script Example | ||
| + | // | ||
| + | |||
| + | // Can be sound's name in object's inventory or the sound uuid | ||
| + | string impact_sound = "ed124764-705d-d497-167a-182cd9fa2e6c"; | ||
| + | |||
| + | default | ||
| + | { | ||
| + | state_entry() | ||
| + | { | ||
| + | if (osIsUUID(impact_sound)) | ||
| + | { | ||
| + | llSay(PUBLIC_CHANNEL, "Collide this object to hear osCollisionSound running."); | ||
| + | osCollisionSound(impact_sound, 1.0); | ||
| + | } | ||
| + | |||
| + | else | ||
| + | { | ||
| + | llSay(PUBLIC_CHANNEL, "Invalid uuid detected ..."); | ||
| + | } | ||
| + | } | ||
| + | } | ||
</source> | </source> | ||
|description=Sets collision sound to impact_sound with specified volume. | |description=Sets collision sound to impact_sound with specified volume. | ||
| − | |additional_info=This function was added in 0.9.0 | + | |additional_info=This function was added in 0.9.0.1}} |
| − | }} | + | |
Latest revision as of 13:36, 27 November 2020
osCollisionSound(string impact_sound, float impact_volume)
| |
| Sets collision sound to impact_sound with specified volume. | |
| Threat Level | This function does not do a threat level check |
| Permissions | Use of this function is always allowed by default |
| Extra Delay | 0 seconds |
| Example(s) | |
// // osCollisionSound Script Example // default { state_entry() { string impact_sound = llGetInventoryName(INVENTORY_SOUND, 0); if (impact_sound == "") { llSay(PUBLIC_CHANNEL, "Inventory sound missing ..."); } else { llSay(PUBLIC_CHANNEL, "Collide this object to hear osCollisionSound running."); osCollisionSound(impact_sound, 1.0); } } } And with uuid: // // osCollisionSound Script Example // // Can be sound's name in object's inventory or the sound uuid string impact_sound = "ed124764-705d-d497-167a-182cd9fa2e6c"; default { state_entry() { if (osIsUUID(impact_sound)) { llSay(PUBLIC_CHANNEL, "Collide this object to hear osCollisionSound running."); osCollisionSound(impact_sound, 1.0); } else { llSay(PUBLIC_CHANNEL, "Invalid uuid detected ..."); } } } | |
| Notes | |
| This function was added in 0.9.0.1 | |