OpenSim: Install
From OpenSimulator
(→Running) |
m |
||
(8 intermediate revisions by one user not shown) | |||
Line 13: | Line 13: | ||
=== Building === | === Building === | ||
− | 2. In the top-level directory, run the 'runprebuild.bat' file. This will create both a VS2005 solution file, and a nant build file. | + | 2. In the top-level directory, run the '<tt>runprebuild.bat</tt>' file. This will create both a VS2005 solution file, and a nant build file. |
3. Open the resulting sln file with visual studio, and build it there, or if you prefer to use nant, run nant in the same top-level directory. This will build the executables. | 3. Open the resulting sln file with visual studio, and build it there, or if you prefer to use nant, run nant in the same top-level directory. This will build the executables. | ||
Line 25: | Line 25: | ||
If you want to implement collision-based physics, OpenDynamicsEngine (ODE) is the furthest along at the moment (9/07). It is not fully supported, but is starting to work somewhat reliably using a small number of regions per sim. | If you want to implement collision-based physics, OpenDynamicsEngine (ODE) is the furthest along at the moment (9/07). It is not fully supported, but is starting to work somewhat reliably using a small number of regions per sim. | ||
− | As installed from svn, ODE does not work on all platforms. If you get an ODE-related crash, and/or an ode.dll not found type of error, | + | As installed from svn, ODE does not work on all platforms. If you get an ODE-related crash, and/or an <i>ode.dll not found</i> type of error (which can occur even though the dll is present!), try using the debug version of the dll, available here: |
http://www.squiggle.com/opensim/ode-debug.dll <br> | http://www.squiggle.com/opensim/ode-debug.dll <br> | ||
− | Rename it ode.dll and put it in .\bin, replacing the stock ode.dll. You can also try building ode.dll from | + | Rename it <tt>ode.dll</tt> and put it in <tt>.\bin</tt>, replacing the stock <tt>ode.dll</tt>. You can also try building <tt>ode.dll</tt> from the latest version of the source (http://www.ode.org/; make sure to enable trimesh) |
=== Running === | === Running === | ||
− | Double-click on the OpenSim.exe executable file in the | + | Double-click on the <tt>OpenSim.exe</tt> executable file in the <tt>bin</tt> directory. This will start up OpenSim in standalone mode. |
− | The debugger in VS2005 C# may be used to step through the code. For those that use a Cygwin shell, you may find that one or more dll's have permissions that cause problems running. Most find that a "chmod 777 *" from the bin directory solves this. | + | The debugger in VS2005 C# may be used to step through the code. For those that use a Cygwin shell, you may find that one or more dll's have permissions that cause problems running. Most find that a "<tt>chmod 777 *</tt>" from the <tt>bin</tt> directory solves this. |
− | Physics can be invoked by adding the appropriate line to | + | Physics can be invoked by adding the appropriate line to the [Startup] section of <tt>OpenSim.ini</tt>. For ODE, that would be: |
physics = OpenDynamicsEngine | physics = OpenDynamicsEngine | ||
Line 43: | Line 43: | ||
You can also add a command line option to a shortcut, or run from a command prompt with: | You can also add a command line option to a shortcut, or run from a command prompt with: | ||
− | -physics= | + | -physics=OpenDynamicsEngine |
==Linux/Mac OS X== | ==Linux/Mac OS X== | ||
Line 53: | Line 53: | ||
svn co svn://opensecondlife.org/opensim/trunk opensim.new/trunk | svn co svn://opensecondlife.org/opensim/trunk opensim.new/trunk | ||
− | Note: The libopenjpeg-libsl-...so is not really working. For this reason you should download the newest libsecondlife from http://www.libsecondlife.org, and build your own libopenjpeg library. If you use this instead of the SVN version, your sim will work fine. | + | Note: The <tt>libopenjpeg-libsl-...so</tt> is not really working. For this reason you should download the newest libsecondlife from http://www.libsecondlife.org/, and build your own libopenjpeg library. If you use this instead of the SVN version, your sim will work fine. |
− | Note to Mac OS X users: OS X does not come packaged with subversion, so you will need to either install it or access the repository from a computer that does have subversion | + | Note to Mac OS X users: OS X does not come packaged with subversion, so you will need to either install it or access the repository from a computer that does have subversion. |
=== Building (Mono) === | === Building (Mono) === | ||
+ | |||
+ | For revisions 1657 and above: | ||
cd opensim.new/trunk | cd opensim.new/trunk | ||
Line 64: | Line 66: | ||
nant -buildfile:OpenSim.build | nant -buildfile:OpenSim.build | ||
− | + | Earlier revisions (before 1657) require you to rerun prebuild again after the first build, and then build again: | |
− | + | ||
− | + | ||
− | ( | + | |
− | + | ||
− | + | ||
cd opensim.new/trunk | cd opensim.new/trunk | ||
+ | |||
+ | mono bin/Prebuild.exe /target nant | ||
+ | nant -buildfile:OpenSim.build | ||
mono bin/Prebuild.exe /target nant | mono bin/Prebuild.exe /target nant | ||
Line 78: | Line 78: | ||
==== Physics ==== | ==== Physics ==== | ||
− | If you want to implement collision-based physics, OpenDynamicsEngine (ODE) is the furthest along at the moment (9/07). It is not fully supported, but is starting to work somewhat reliably using a small number of regions per sim. | + | If you want to implement collision-based physics, OpenDynamicsEngine (ODE) is the furthest along at the moment (9/07). It is not fully supported, but is starting to work somewhat reliably using a small number of regions per sim. |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
===== Open Dynamics Engine (ODE) ===== | ===== Open Dynamics Engine (ODE) ===== | ||
− | As installed from svn, ODE does not work on all platforms. If you get an ODE-related crash, and/or a libode | + | As installed from svn, ODE does not work on all platforms. If you get an ODE-related crash, and/or a <i>libode.so not found</i> type of error, you will need to build libode from source. |
− | Remove libode.so from the ./bin folder. (Note that subsequent svn updates may replace it again). Do NOT remove ode.net.dll! Download | + | Remove <tt>libode.so</tt> from the <tt>./bin</tt> folder. (Note that subsequent svn updates may replace it again; best fix is to copy your built <tt>libode.so</tt> to <tt>bin</tt>). Do NOT remove <tt>ode.net.dll</tt>! Download the latest source packages from http://www.ode.org/. When compiling, make sure to use the following configure options: |
--with-trimesh=gimpact | --with-trimesh=gimpact | ||
--enable-shared | --enable-shared | ||
− | + | Make sure the configure script confirms these choices, and always compile with single precision (I believe that's the default). Try <code> make -k </code> if you get errors relating to drawstuff, test*, or openGL. <code> make install </code> should put <tt>libode.so</tt> in the proper place (usually <tt>/usr/local/lib</tt>), and it should be seen by opensim (<tt>ode.net.dll</tt>) | |
=== Running (Mono) === | === Running (Mono) === | ||
Line 100: | Line 95: | ||
cd bin | cd bin | ||
mono OpenSim.exe | mono OpenSim.exe | ||
+ | |||
+ | to invoke ODE, add the option: | ||
+ | -physics=OpenDynamicsEngine | ||
+ | |||
+ | or add <code> physics = OpenDynamicsEngine </code> to the [Startup] section of <tt>OpenSim.ini</tt>. Same deal for other physics engines, when available. | ||
=Binary releases= | =Binary releases= | ||
− | + | Nightly builds, presumably for Linux: | |
http://ruth.petitbe.be/build/ | http://ruth.petitbe.be/build/ |
Latest revision as of 00:48, 5 September 2007
Contents |
[edit] Installing from source
[edit] MS Windows
OpenSim requires either the .Net framework version 2.0, or the latest Mono. It also is compiled with the C# and not the C++ IDE for those who are using the no-cost Express Editions from MS.
[edit] Subversion Repository
1. Get the source code from the svn repository:
svn://openmv.org/opensim/trunk
[edit] Building
2. In the top-level directory, run the 'runprebuild.bat' file. This will create both a VS2005 solution file, and a nant build file.
3. Open the resulting sln file with visual studio, and build it there, or if you prefer to use nant, run nant in the same top-level directory. This will build the executables.
If you don't care about physics (walking on prims, etc), ignore the rest of this section.
[edit] Physics
[edit] Open Dynamics Engine (ODE)
If you want to implement collision-based physics, OpenDynamicsEngine (ODE) is the furthest along at the moment (9/07). It is not fully supported, but is starting to work somewhat reliably using a small number of regions per sim.
As installed from svn, ODE does not work on all platforms. If you get an ODE-related crash, and/or an ode.dll not found type of error (which can occur even though the dll is present!), try using the debug version of the dll, available here:
http://www.squiggle.com/opensim/ode-debug.dll
Rename it ode.dll and put it in .\bin, replacing the stock ode.dll. You can also try building ode.dll from the latest version of the source (http://www.ode.org/; make sure to enable trimesh)
[edit] Running
Double-click on the OpenSim.exe executable file in the bin directory. This will start up OpenSim in standalone mode.
The debugger in VS2005 C# may be used to step through the code. For those that use a Cygwin shell, you may find that one or more dll's have permissions that cause problems running. Most find that a "chmod 777 *" from the bin directory solves this.
Physics can be invoked by adding the appropriate line to the [Startup] section of OpenSim.ini. For ODE, that would be:
physics = OpenDynamicsEngine
You can also add a command line option to a shortcut, or run from a command prompt with:
-physics=OpenDynamicsEngine
[edit] Linux/Mac OS X
[edit] Subversion Repository
To check out the latest revision:
svn co svn://opensecondlife.org/opensim/trunk opensim.new/trunk
Note: The libopenjpeg-libsl-...so is not really working. For this reason you should download the newest libsecondlife from http://www.libsecondlife.org/, and build your own libopenjpeg library. If you use this instead of the SVN version, your sim will work fine.
Note to Mac OS X users: OS X does not come packaged with subversion, so you will need to either install it or access the repository from a computer that does have subversion.
[edit] Building (Mono)
For revisions 1657 and above:
cd opensim.new/trunk
mono bin/Prebuild.exe /target nant nant -buildfile:OpenSim.build
Earlier revisions (before 1657) require you to rerun prebuild again after the first build, and then build again:
cd opensim.new/trunk
mono bin/Prebuild.exe /target nant nant -buildfile:OpenSim.build
mono bin/Prebuild.exe /target nant nant -buildfile:OpenSim.build
[edit] Physics
If you want to implement collision-based physics, OpenDynamicsEngine (ODE) is the furthest along at the moment (9/07). It is not fully supported, but is starting to work somewhat reliably using a small number of regions per sim.
[edit] Open Dynamics Engine (ODE)
As installed from svn, ODE does not work on all platforms. If you get an ODE-related crash, and/or a libode.so not found type of error, you will need to build libode from source.
Remove libode.so from the ./bin folder. (Note that subsequent svn updates may replace it again; best fix is to copy your built libode.so to bin). Do NOT remove ode.net.dll! Download the latest source packages from http://www.ode.org/. When compiling, make sure to use the following configure options:
--with-trimesh=gimpact --enable-shared
Make sure the configure script confirms these choices, and always compile with single precision (I believe that's the default). Try make -k
if you get errors relating to drawstuff, test*, or openGL. make install
should put libode.so in the proper place (usually /usr/local/lib), and it should be seen by opensim (ode.net.dll)
[edit] Running (Mono)
cd bin mono OpenSim.exe
to invoke ODE, add the option:
-physics=OpenDynamicsEngine
or add physics = OpenDynamicsEngine
to the [Startup] section of OpenSim.ini. Same deal for other physics engines, when available.
[edit] Binary releases
Nightly builds, presumably for Linux: