OsDie
From OpenSimulator
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{{osslfunc | {{osslfunc | ||
|threat_level=Low | |threat_level=Low | ||
| − | |permissions=${ | + | |permissions=${OSSL|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER |
|delay=0 | |delay=0 | ||
| − | |function_syntax= | + | |function_syntax= osDie(key objectID) |
| − | |description= | + | |description=Deletes an object depending on the target uuid. |
| − | + | |ossl_example=<source lang="lsl"> | |
| + | // | ||
| + | // osDie Script Example | ||
| + | // Author: djphil | ||
| + | // | ||
| + | |||
| + | key objectID; | ||
| + | integer switch; | ||
| + | |||
| + | default | ||
| + | { | ||
| + | state_entry() | ||
| + | { | ||
| + | if (llGetInventoryNumber(INVENTORY_OBJECT)) | ||
| + | { | ||
| + | llSay(PUBLIC_CHANNEL, "Touch to see osDie usage."); | ||
| + | } | ||
| + | |||
| + | else | ||
| + | { | ||
| + | llSay(PUBLIC_CHANNEL, "Inventory object missing ..."); | ||
| + | } | ||
| + | } | ||
| + | |||
| + | touch_start(integer number) | ||
| + | { | ||
| + | if (switch =! switch) | ||
| + | { | ||
| + | llRezObject("Object", llGetPos() + <0.0, 0.0, 1.0>, ZERO_VECTOR, ZERO_ROTATION, 0); | ||
| + | } | ||
| + | |||
| + | else | ||
| + | { | ||
| + | osDie(objectID); | ||
| + | } | ||
| + | } | ||
| + | |||
| + | object_rez(key uuid) | ||
| + | { | ||
| + | objectID = uuid; | ||
| + | } | ||
| + | } | ||
| + | </source> | ||
| + | |additional_info= This function was added in the 0.9 version of Open Simulator. | ||
| + | Only objects rezzed by the script can be deleted. This function can not be used on attachments. | ||
}} | }} | ||
Latest revision as of 13:43, 30 November 2020
osDie(key objectID)
| |
| Deletes an object depending on the target uuid. | |
| Threat Level | Low |
| Permissions | ${OSSL|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER |
| Extra Delay | 0 seconds |
| Example(s) | |
// // osDie Script Example // Author: djphil // key objectID; integer switch; default { state_entry() { if (llGetInventoryNumber(INVENTORY_OBJECT)) { llSay(PUBLIC_CHANNEL, "Touch to see osDie usage."); } else { llSay(PUBLIC_CHANNEL, "Inventory object missing ..."); } } touch_start(integer number) { if (switch =! switch) { llRezObject("Object", llGetPos() + <0.0, 0.0, 1.0>, ZERO_VECTOR, ZERO_ROTATION, 0); } else { osDie(objectID); } } object_rez(key uuid) { objectID = uuid; } } | |
| Notes | |
| This function was added in the 0.9 version of Open Simulator.
Only objects rezzed by the script can be deleted. This function can not be used on attachments. | |