OsNpcStopMoveToTarget

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m (Updated ThreatLevel for osNpcStopMoveToTarget())
m (Change See Also)
 
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{{osslfunc
 
{{osslfunc
 +
|permissions=${OSSL|osslNPC}
 
|function_syntax=osNpcStopMoveToTarget(key npc)
 
|function_syntax=osNpcStopMoveToTarget(key npc)
 
|csharp_syntax=
 
|csharp_syntax=
 
|description=Stop a current move to a target.
 
|description=Stop a current move to a target.
 
|threat_level=High
 
|threat_level=High
|ossl_example=
+
|permissions=${OSSL|osslNPC}
|additional_info=
+
|delay=0
 +
|ossl_example=<source lang="lsl">
 +
//
 +
// osNpcStopMoveToTarget Script Exemple
 +
// Author: djphil
 +
//
 +
 
 +
key npc;
 +
integer move;
 +
integer step;
 +
 
 +
default
 +
{
 +
    state_entry()
 +
    {
 +
        llSay(PUBLIC_CHANNEL, "Touch to see osNpcStopMoveToTarget usage.");
 +
    }
 +
 
 +
    touch_start(integer number)
 +
    {
 +
        key toucher = llDetectedKey(0);
 +
        vector npcPos = llGetPos() + <-5.0, -1.0, 1.0>;
 +
        osAgentSaveAppearance(toucher, "appearance");
 +
        npc = osNpcCreate("ImYour", "Clone", npcPos, "appearance");
 +
        state hasNPC;
 +
    }
 +
}
 +
 
 +
state hasNPC
 +
{
 +
    state_entry()
 +
    {
 +
        llSetTimerEvent(5.0);
 +
    }
 +
 
 +
    timer()
 +
    {
 +
        if (move == TRUE)
 +
        {
 +
            osNpcStopMoveToTarget(npc);
 +
            llSetTimerEvent(3.0);
 +
            move = FALSE;
 +
        }
 +
 
 +
        else
 +
        {
 +
            if (step == FALSE)
 +
            {
 +
                osNpcSay(npc, "Hello world!");
 +
                step = TRUE;
 +
            }
 +
 
 +
            osNpcMoveToTarget(npc, llGetPos() + <5.0, -1.0, 0.0>, OS_NPC_NO_FLY);
 +
            llSetTimerEvent(1.0);
 +
            move = TRUE;
 +
        }
 +
    }
 +
 
 +
    touch_start(integer number)
 +
    {
 +
        llSetTimerEvent(0.0);
 +
        osNpcSay(npc, "Goodbye!");
 +
        osNpcRemove(npc);
 +
        npc = NULL_KEY;
 +
        state default;
 +
    }
 +
}
 +
</source>
 +
|additional_info=This function was added in 0.7.2-post-fixes
 
}}
 
}}
 +
== See Also ==
 +
* [[osNpcMoveTo]]
 +
* [[osNpcMoveToTarget]]
 +
* [[osNpcStopMoveToTarget]]

Latest revision as of 18:55, 5 December 2020

osNpcStopMoveToTarget(key npc)
Stop a current move to a target.
Threat Level High
Permissions ${OSSL|osslNPC}
Extra Delay 0 seconds
Example(s)
//
// osNpcStopMoveToTarget Script Exemple
// Author: djphil
//
 
key npc;
integer move;
integer step;
 
default
{
    state_entry()
    {
        llSay(PUBLIC_CHANNEL, "Touch to see osNpcStopMoveToTarget usage.");
    }
 
    touch_start(integer number)
    {
        key toucher = llDetectedKey(0);
        vector npcPos = llGetPos() + <-5.0, -1.0, 1.0>;
        osAgentSaveAppearance(toucher, "appearance");
        npc = osNpcCreate("ImYour", "Clone", npcPos, "appearance");
        state hasNPC;
    }
}
 
state hasNPC
{
    state_entry()
    {
        llSetTimerEvent(5.0);
    }
 
    timer()
    {
        if (move == TRUE)
        {
            osNpcStopMoveToTarget(npc);
            llSetTimerEvent(3.0);
            move = FALSE;
        }
 
        else
        {
            if (step == FALSE)
            {
                osNpcSay(npc, "Hello world!");
                step = TRUE;
            }
 
            osNpcMoveToTarget(npc, llGetPos() + <5.0, -1.0, 0.0>, OS_NPC_NO_FLY);
            llSetTimerEvent(1.0);
            move = TRUE;
        }
    }
 
    touch_start(integer number)
    {
        llSetTimerEvent(0.0);
        osNpcSay(npc, "Goodbye!");
        osNpcRemove(npc);
        npc = NULL_KEY;
        state default;
    }
}
Notes
This function was added in 0.7.2-post-fixes


[edit] See Also

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