OsForceDetachFromAvatar

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{{osslfunc
 
{{osslfunc
|function_syntax=void osForceDetachFromAvatar()
+
|function_syntax= osForceDetachFromAvatar()
 
|csharp_syntax=
 
|csharp_syntax=
|description=Works exactly like llDetachFromAvatar() except that PERMISSION_ATTACH is not required.  In OpenSimulator 0.7.4.
+
|description=Works exactly like llDetachFromAvatar() except that PERMISSION_ATTACH is not required.
|threat_level=high
+
|threat_level=High
|ossl_example=
+
|permissions=false
|additional_info=
+
|delay=0
 +
|ossl_example=<source lang="lsl">
 +
//
 +
// osForceDetachFromAvatar Script Example (XEngine)
 +
// Author: djphil
 +
//
 +
 
 +
default
 +
{
 +
    state_entry()
 +
    {
 +
        llSay(PUBLIC_CHANNEL, "Touch to see osForceAttachToAvatar attach this object to your avatar's left hand.");
 +
        llSay(PUBLIC_CHANNEL, "Touch it again to see osForceDetachFromAvatar detach this object from your avatar.");
 +
    }
 +
 
 +
    touch_start(integer number)
 +
    {
 +
        if (!llGetAttached())
 +
        {
 +
            osForceAttachToAvatar(ATTACH_LHAND);
 +
        }
 +
 
 +
        else if (llGetAttached())
 +
        {
 +
            osForceDetachFromAvatar();
 +
        }
 +
    }
 +
 
 +
    // The attach event is called on both attach and detach.
 +
    attach(key id)
 +
    {
 +
        // Test if is a valid key and not NULL_KEY ('id' is only valid on attach)
 +
        if (id && id != NULL_KEY)
 +
        {
 +
            llOwnerSay("The object is attached to " + llKey2Name(id));
 +
        }
 +
 
 +
        else
 +
        {
 +
            llOwnerSay("The object is not attached!");
 +
        }
 +
    }
 +
 
 +
    on_rez(integer param)
 +
    {
 +
        // Reset the script if it's not attached.
 +
        if (!llGetAttached())       
 +
        {
 +
            llResetScript();
 +
        }
 +
    }
 +
}
 +
</source>
 +
''' For YEngine: '''
 +
<source lang="lsl">
 +
//
 +
// osForceDetachFromAvatar Script Example (YEngine)
 +
// Author: djphil
 +
//
 +
 
 +
default
 +
{
 +
    state_entry()
 +
    {
 +
        llSay(PUBLIC_CHANNEL, "Touch to see osForceAttachToAvatar attach this object to your avatar's left hand.");
 +
        llSay(PUBLIC_CHANNEL, "Touch it again to see osForceDetachFromAvatar detach this object from your avatar.");
 +
    }
 +
 
 +
    touch_start(integer number)
 +
    {
 +
        if (!llGetAttached())
 +
        {
 +
            osForceAttachToAvatar(ATTACH_LHAND);
 +
        }
 +
 
 +
        else if (llGetAttached())
 +
        {
 +
            osForceDetachFromAvatar();
 +
        }
 +
    }
 +
 
 +
    // The attach event is called on both attach and detach.
 +
    attach(key id)
 +
    {
 +
        // Test if is a valid key ('id' is only valid on attach)
 +
        if (id)
 +
        {
 +
            llOwnerSay("The object is attached to " + llKey2Name(id));
 +
        }
 +
 
 +
        else
 +
        {
 +
            llOwnerSay("The object is not attached!");
 +
        }
 +
    }
 +
 
 +
    on_rez(integer param)
 +
    {
 +
        // Reset the script if it's not attached.
 +
        if (!llGetAttached())       
 +
        {
 +
            llResetScript();
 +
        }
 +
    }
 +
}
 +
</source>
 +
|additional_info=This function was added in 0.7.4-post-fixes.<br>
 +
See [http://wiki.secondlife.com/wiki/Template:LSL_Constants_Attachment Attachment Points] for the complete list of LSL Attachment Points Constants.
 
}}
 
}}
 +
== See Also ==
 +
* [[osForceAttachToAvatar]]
 +
* [[osForceAttachToAvatarFromInventory]]
 +
* [[osForceAttachToOtherAvatarFromInventory]]
 +
* [[osForceDetachFromAvatar]]
 +
* [[osForceDropAttachment]]
 +
* [[osForceDropAttachmentAt]]
 +
* [[osDropAttachment]]
 +
* [[osDropAttachmentAt]]

Latest revision as of 18:45, 5 December 2020

osForceDetachFromAvatar()
Works exactly like llDetachFromAvatar() except that PERMISSION_ATTACH is not required.
Threat Level High
Permissions Use of this function is always disabled by default
Extra Delay 0 seconds
Example(s)
//
// osForceDetachFromAvatar Script Example (XEngine)
// Author: djphil
//
 
default
{
    state_entry()
    {
        llSay(PUBLIC_CHANNEL, "Touch to see osForceAttachToAvatar attach this object to your avatar's left hand.");
        llSay(PUBLIC_CHANNEL, "Touch it again to see osForceDetachFromAvatar detach this object from your avatar.");
    }
 
    touch_start(integer number)
    {
        if (!llGetAttached())
        {
            osForceAttachToAvatar(ATTACH_LHAND);
        }
 
        else if (llGetAttached())
        {
            osForceDetachFromAvatar();
        }
    }
 
    // The attach event is called on both attach and detach.
    attach(key id)
    {
        // Test if is a valid key and not NULL_KEY ('id' is only valid on attach)
        if (id && id != NULL_KEY)
        {
            llOwnerSay("The object is attached to " + llKey2Name(id));
        }
 
        else 
        {
            llOwnerSay("The object is not attached!");
        }
    }
 
    on_rez(integer param)
    {
        // Reset the script if it's not attached.
        if (!llGetAttached())        
        {
            llResetScript();
        }
    }
}

For YEngine:

//
// osForceDetachFromAvatar Script Example (YEngine)
// Author: djphil
//
 
default
{
    state_entry()
    {
        llSay(PUBLIC_CHANNEL, "Touch to see osForceAttachToAvatar attach this object to your avatar's left hand.");
        llSay(PUBLIC_CHANNEL, "Touch it again to see osForceDetachFromAvatar detach this object from your avatar.");
    }
 
    touch_start(integer number)
    {
        if (!llGetAttached())
        {
            osForceAttachToAvatar(ATTACH_LHAND);
        }
 
        else if (llGetAttached())
        {
            osForceDetachFromAvatar();
        }
    }
 
    // The attach event is called on both attach and detach.
    attach(key id)
    {
        // Test if is a valid key ('id' is only valid on attach)
        if (id)
        {
            llOwnerSay("The object is attached to " + llKey2Name(id));
        }
 
        else 
        {
            llOwnerSay("The object is not attached!");
        }
    }
 
    on_rez(integer param)
    {
        // Reset the script if it's not attached.
        if (!llGetAttached())        
        {
            llResetScript();
        }
    }
}
Notes
This function was added in 0.7.4-post-fixes.

See Attachment Points for the complete list of LSL Attachment Points Constants.


[edit] See Also

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