Talk:Feature Proposals/Multi-Region OARs
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(Created page with "Could we have regions starting from position 0, 0 instead of 1, 1, (e.g. 0_0_Arizona)? I think this would make more sense when loading the parts of a moar. Is this compatible w...") |
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Is this compatible with a future situation where regions can be of different size (e.g. one of 256x256 and one of 128x128)? | Is this compatible with a future situation where regions can be of different size (e.g. one of 256x256 and one of 128x128)? | ||
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+ | -- [[User:Justincc|Justincc]] 22:02, 20 August 2012 (UTC) | ||
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+ | I chose 1-based numbering because it's more user friendly (for users, not developers), and because that's the convention that was established by Diva for megaregions. See for example http://opensimulator.org/wiki/Megaregions and http://uc.onikenkon.com/. | ||
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+ | The file format could work for region sizes other than 256x256 because each region already specifies its size, so when loading the OAR it's possible to calculate the correct location for each piece. | ||
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+ | --[[User:Orenh|Orenh]] 05:15, 27 August 2012 (UTC) |
Latest revision as of 21:15, 26 August 2012
Could we have regions starting from position 0, 0 instead of 1, 1, (e.g. 0_0_Arizona)? I think this would make more sense when loading the parts of a moar.
Is this compatible with a future situation where regions can be of different size (e.g. one of 256x256 and one of 128x128)?
-- Justincc 22:02, 20 August 2012 (UTC)
I chose 1-based numbering because it's more user friendly (for users, not developers), and because that's the convention that was established by Diva for megaregions. See for example http://opensimulator.org/wiki/Megaregions and http://uc.onikenkon.com/.
The file format could work for region sizes other than 256x256 because each region already specifies its size, so when loading the OAR it's possible to calculate the correct location for each piece.
--Orenh 05:15, 27 August 2012 (UTC)