OsIsNpc

From OpenSimulator

(Difference between revisions)
Jump to: navigation, search
(Created page with "{{osslfunc |function_syntax=integer osIsNpc(key npc) |csharp_syntax= |description=Returns TRUE (1) / FALSE (0) if key provided is an NPC |threat_level=none |ossl_example= |additi...")
 
m (Added note stating which version of OpenSim introduced this function)
 
(4 intermediate revisions by 2 users not shown)
Line 2: Line 2:
 
|function_syntax=integer osIsNpc(key npc)
 
|function_syntax=integer osIsNpc(key npc)
 
|csharp_syntax=
 
|csharp_syntax=
|description=Returns TRUE (1) / FALSE (0) if key provided is an NPC
+
|description=Returns NPC status on the provided key
|threat_level=none
+
 
|ossl_example=
+
* Returns TRUE (1) / FALSE (0) if key provided is an NPC
|additional_info=
+
* Returns FALSE (0) if the key provided doesn't exist in the scene.
 +
 
 +
|threat_level=ignored
 +
|permissions=true
 +
|delay=0
 +
|ossl_example=<source lang="lsl">
 +
 
 +
 
 +
// Test For NPC
 +
// Author: mewtwo0641
 +
// Date: 8-5-13
 +
 
 +
// This script listens for a key on channel 1 which will then
 +
// tell you if the specified key is an NPC or not.
 +
 
 +
default
 +
{
 +
    state_entry()
 +
    {
 +
        llListen(1, "", llGetOwner(), "");   
 +
    }
 +
   
 +
    listen(integer channel , string name, key id, string message)
 +
    {
 +
        if(channel == 1)
 +
        {
 +
            integer isNPC = osIsNpc((key)message); //Get information on the key.
 +
            string keyInfo = llKey2Name((key)message) + " (" + message + ")";
 +
       
 +
            if(isNPC) //Supplied key is an NPC
 +
                llOwnerSay(keyInfo + " is an NPC.");
 +
           
 +
            else if(!isNPC)
 +
            {
 +
                //We now know that the supplied key isn't an NPC.
 +
                //Let's find out if the key exists as an agent or not.
 +
               
 +
                if(llGetAgentSize((key)message) != ZERO_VECTOR) //Supplied key is an agent and not an npc
 +
                    llOwnerSay(keyInfo + " is an AGENT and not an NPC");
 +
                   
 +
                else //Supplied key is either not an NPC or the NPC doesn't exist
 +
                    llOwnerSay(keyInfo + " is either not an NPC or the NPC does not exist.");
 +
            }
 +
        } 
 +
    }
 +
}
 +
 
 +
</source>
 +
|additional_info=This function was added in 0.7.3-post-fixes
 
}}
 
}}

Latest revision as of 08:27, 15 October 2018

integer osIsNpc(key npc)
Returns NPC status on the provided key
  • Returns TRUE (1) / FALSE (0) if key provided is an NPC
  • Returns FALSE (0) if the key provided doesn't exist in the scene.
Threat Level This function does not do a threat level check
Permissions Use of this function is always allowed by default
Extra Delay 0 seconds
Example(s)
// Test For NPC
// Author: mewtwo0641
// Date: 8-5-13
 
// This script listens for a key on channel 1 which will then
// tell you if the specified key is an NPC or not.
 
default
{
    state_entry()
    {
        llListen(1, "", llGetOwner(), "");    
    }
 
    listen(integer channel , string name, key id, string message)
    {
        if(channel == 1)
        {
            integer isNPC = osIsNpc((key)message); //Get information on the key.
            string keyInfo = llKey2Name((key)message) + " (" + message + ")";
 
            if(isNPC) //Supplied key is an NPC
                llOwnerSay(keyInfo + " is an NPC.");
 
            else if(!isNPC)
            {
                //We now know that the supplied key isn't an NPC.
                //Let's find out if the key exists as an agent or not.
 
                if(llGetAgentSize((key)message) != ZERO_VECTOR) //Supplied key is an agent and not an npc
                    llOwnerSay(keyInfo + " is an AGENT and not an NPC");
 
                else //Supplied key is either not an NPC or the NPC doesn't exist
                    llOwnerSay(keyInfo + " is either not an NPC or the NPC does not exist.");
            } 
        }   
    }
}
Notes
This function was added in 0.7.3-post-fixes


Personal tools
General
About This Wiki