OsIsNpc
From OpenSimulator
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(Created page with "{{osslfunc |function_syntax=integer osIsNpc(key npc) |csharp_syntax= |description=Returns TRUE (1) / FALSE (0) if key provided is an NPC |threat_level=none |ossl_example= |additi...") |
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|function_syntax=integer osIsNpc(key npc) | |function_syntax=integer osIsNpc(key npc) | ||
|csharp_syntax= | |csharp_syntax= | ||
− | |description=Returns TRUE (1) / FALSE (0) if key provided is an NPC | + | |description=Returns NPC status on the provided key |
− | |threat_level= | + | |
− | |ossl_example= | + | * Returns TRUE (1) / FALSE (0) if key provided is an NPC |
− | |additional_info= | + | * Returns FALSE (0) if the key provided doesn't exist in the scene. |
+ | |||
+ | |threat_level=ignored | ||
+ | |permissions=true | ||
+ | |delay=0 | ||
+ | |ossl_example=<source lang="lsl"> | ||
+ | |||
+ | |||
+ | // Test For NPC | ||
+ | // Author: mewtwo0641 | ||
+ | // Date: 8-5-13 | ||
+ | |||
+ | // This script listens for a key on channel 1 which will then | ||
+ | // tell you if the specified key is an NPC or not. | ||
+ | |||
+ | default | ||
+ | { | ||
+ | state_entry() | ||
+ | { | ||
+ | llListen(1, "", llGetOwner(), ""); | ||
+ | } | ||
+ | |||
+ | listen(integer channel , string name, key id, string message) | ||
+ | { | ||
+ | if(channel == 1) | ||
+ | { | ||
+ | integer isNPC = osIsNpc((key)message); //Get information on the key. | ||
+ | string keyInfo = llKey2Name((key)message) + " (" + message + ")"; | ||
+ | |||
+ | if(isNPC) //Supplied key is an NPC | ||
+ | llOwnerSay(keyInfo + " is an NPC."); | ||
+ | |||
+ | else if(!isNPC) | ||
+ | { | ||
+ | //We now know that the supplied key isn't an NPC. | ||
+ | //Let's find out if the key exists as an agent or not. | ||
+ | |||
+ | if(llGetAgentSize((key)message) != ZERO_VECTOR) //Supplied key is an agent and not an npc | ||
+ | llOwnerSay(keyInfo + " is an AGENT and not an NPC"); | ||
+ | |||
+ | else //Supplied key is either not an NPC or the NPC doesn't exist | ||
+ | llOwnerSay(keyInfo + " is either not an NPC or the NPC does not exist."); | ||
+ | } | ||
+ | } | ||
+ | } | ||
+ | } | ||
+ | |||
+ | </source> | ||
+ | |additional_info=This function was added in 0.7.3-post-fixes | ||
}} | }} |
Latest revision as of 08:27, 15 October 2018
integer osIsNpc(key npc)
| |
Returns NPC status on the provided key
| |
Threat Level | This function does not do a threat level check |
Permissions | Use of this function is always allowed by default |
Extra Delay | 0 seconds |
Example(s) | |
// Test For NPC // Author: mewtwo0641 // Date: 8-5-13 // This script listens for a key on channel 1 which will then // tell you if the specified key is an NPC or not. default { state_entry() { llListen(1, "", llGetOwner(), ""); } listen(integer channel , string name, key id, string message) { if(channel == 1) { integer isNPC = osIsNpc((key)message); //Get information on the key. string keyInfo = llKey2Name((key)message) + " (" + message + ")"; if(isNPC) //Supplied key is an NPC llOwnerSay(keyInfo + " is an NPC."); else if(!isNPC) { //We now know that the supplied key isn't an NPC. //Let's find out if the key exists as an agent or not. if(llGetAgentSize((key)message) != ZERO_VECTOR) //Supplied key is an agent and not an npc llOwnerSay(keyInfo + " is an AGENT and not an NPC"); else //Supplied key is either not an NPC or the NPC doesn't exist llOwnerSay(keyInfo + " is either not an NPC or the NPC does not exist."); } } } } | |
Notes | |
This function was added in 0.7.3-post-fixes |