OpenSim: Testing

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'''Current functionality (may be out of date. contributions welcome)'''
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#REDIRECT [[Testing]]
<br>
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'''Note:''' We are aiming for a standalone server in upcoming public release 0.4. These features have been tested in standalone mode. Grid mode functionality is planned for releases after 0.4.
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<br>
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'''Key:''' <br>
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+ = working now <br>
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% = partially working <br>
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- = not working yet <br>
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! = not working or partially working, but planned to be working in upcoming public release 0.4 <br>
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? = status unknown <br>
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------------------------------------------------------------------------------
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<br>
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* '''Login, logout, relog''' 
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** login: +
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** logout: +
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** relog: +
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notes: <br>
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** Windows or Linux 1.18.1.2 client used for testing. <br>
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** Login may be moved to a webservice. <br>
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<br>
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* '''World'''
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** day / night cycle: +
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** windlight: -
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** clouds: -
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** wind: -
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** water and water texture: +
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** terrain and terrain textures: +
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<br>
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* '''Accounts and permissions'''
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** multiple account creation: +
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** permissions per account: %
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** account has inventory: +
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** sim supports multiple logins: +
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* '''Avatar'''
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** teleport within region: %
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** built-in animations (walking, flying, sitting): %
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** uploaded animations /gestures: %
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** uploaded sounds: %
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** can wear items: -
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** DRAG / CTRL DRAG objects: +
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notes: <br>
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** teleport within region works. camera pos and avatar height need click to restore sane values.
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** sit and sit animation not working yet.
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** uploaded sounds and animations play locally, but not in world.
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<br>
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* '''Building'''
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** create prim: +
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** change prim type: +
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** change prim transparency: +
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** change prim colour: +
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** change prim texture (including uploaded textures): +
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** change prim size, cut, hollow, etc: %
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** prim light, fullbright and flexi: +
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** link prims: %
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** permissions: %
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** objects persist in world across login / logoff and server restart: +
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** parcel support: %
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notes: <br>
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** issues with prim stretching.
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** linking not fully working, due to physics issues.
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<br>
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* '''Terraforming'''
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** raise land: +
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** lower land: +
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** flatten land: +
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** other terraforming functions: ?
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<br>
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* '''Land and parcels'''
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** subdivide: ?
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** join: ?
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** buy and sell: -
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<br>
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* '''UI'''
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** friends list: -
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** uploads: +
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** edit profile: ?
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** search: -
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** large map: +
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** minimap: +
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** money: -
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** HUD attachments: -
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<br>
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* '''Friends'''
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** add: -
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** remove: -
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** permissions: -
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** mapping: -
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** online visibility: -
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** can edit my objects: +
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<br>
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* '''Groups'''
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** create: -
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** join: -
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** description: ?
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** graphic: ?
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** notices: ?
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** vote: ?
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** invite: ?
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** remove: ?
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** members: ?
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** group list: ?
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** publish: ?
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** set title: ?
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** change active title: ?
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** enrollment fee:?
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** open enrollment: ?
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** set mature flag: ?
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** group land: ?
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<br>
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** '''Group Roles'''
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*** create: ?
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*** edit: ?
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*** remove: ?
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*** add person: ?
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*** remove person: ?
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*** abilities: ?
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<br>
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* '''Chat, IM, Voice'''
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** local chat: +
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** chat at distance: ?
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** send / receive IM: +
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** offline IM: ?
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** group IM: ?
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** multiple friend IM: ?
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** participant list: ?
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** voice: ?
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<br>
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* '''Physics / Collision'''
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** walk on ground: +
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** fly: +
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** sit on ground: -
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** sit on object: -
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** walk on object: %
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** bump into object: %
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** prim physics: %
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notes: <br>
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** OpenSim supports multiple physics engines. currently: basicphysics, ODE and PhysX.
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** basicphysics engine is used by default.
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** some features not supported in basicphysics engine.
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<br>
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* '''Scripting'''
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** create LSL script: %
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** add script to object: +
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** execute script in object: +
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notes: <br>
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** only the following ll Functions are currently implemented:
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Math Functions:
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  llSin(), llCos(), llTan(), llAtan2(), llSqrt(), llPow(), llAbs(), llFabs(), llFrand(), llFloor(), llCeil(), llRound(), llModPow(), llMD5String
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Communication Functions:
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  llSay(), llWhisper(), llShout()
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Primitive Functions:
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  llSetText()
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Time Functions:
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  llGetUNIXTime, llGetGMTDate(), llGetDate()
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String Functions:
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  llGetStringLength(), llDeleteSubString(), llGetSubString()
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Events:
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  touch_start()
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States:
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  default
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  state_entry()
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  multiple states
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<br>
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* '''Inventory'''
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** create new items (folder, notes, body, clothes, prims, scripts): +
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** delete items: +
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** trash folder functions (restore, purge): +
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** search inventory: +
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** "recent items" list: -
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** inventory persists across logout / login: +
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** drag items to / from world: +
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<br>
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Latest revision as of 07:07, 19 September 2020

  1. REDIRECT Testing
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