OsSetTerrainHeight

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m (some format conversions)
 
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{{osslfunc
 
{{osslfunc
 
|threat_level=High
 
|threat_level=High
|function_syntax=LSL: integer OsSetTerrainHeight(integer x, integer y, float val)
+
|permissions=ESTATE_MANAGER,ESTATE_OWNER
 
+
|delay=0
C#:  integer OsSetTerrainHeight(integer x, integer y, double val)
+
|additional_info=This function was added in 0.7.2-post-fixes
 +
|function_syntax=integer osSetTerrainHeight(integer x, integer y, float val)
 
|ossl_example=<source lang="lsl">
 
|ossl_example=<source lang="lsl">
 
  default
 
  default
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     touch_start()
 
     touch_start()
 
     {
 
     {
       OsSetTerrainHeight(40, 101, 21.4);
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       osSetTerrainHeight(40, 101, 21.4);
 
       osTerrainFlush();
 
       osTerrainFlush();
 
     }
 
     }
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|description=''NOTE''' : This function replaces the deprecated [[OsTerrainSetHeight]] function.
 
|description=''NOTE''' : This function replaces the deprecated [[OsTerrainSetHeight]] function.
  
Sets terrain height X & Y Values, double = float.
+
Sets terrain height X & Y Values. Returns TRUE(1) if success, FALSE(0) if failed
 
    
 
    
 
[[osTerrainFlush]] should be called after all the terrain-changes have been done to update Terrain Data.
 
[[osTerrainFlush]] should be called after all the terrain-changes have been done to update Terrain Data.
 
|
 
|
 
}}
 
}}

Latest revision as of 16:33, 1 May 2019

integer osSetTerrainHeight(integer x, integer y, float val)
NOTE' : This function replaces the deprecated OsTerrainSetHeight function.

Sets terrain height X & Y Values. Returns TRUE(1) if success, FALSE(0) if failed

osTerrainFlush should be called after all the terrain-changes have been done to update Terrain Data.

Threat Level High
Permissions ESTATE_MANAGER,ESTATE_OWNER
Extra Delay 0 seconds
Example(s)
default
 {
    touch_start()
    {
       osSetTerrainHeight(40, 101, 21.4);
       osTerrainFlush();
    }
 }
Notes
This function was added in 0.7.2-post-fixes
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