User talk:LaeMi
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==New User's Thoughts== | ==New User's Thoughts== | ||
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LaeMi. | LaeMi. | ||
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+ | ==2008 Thoughts== | ||
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+ | Well I have been playing with OpenSim for a year now. My old single-core K6 PC has given way (rather gracelessly -- blew a southbridge) to a Quad-core2 which will hopefully see me out for another 4 years. My private sim, [http://members.optusnet.com.au/~laemi/impact/index.html Impact], has been through more landscape redesigns than you can poke a [http://www.gimp.org GIMP] at. Running the [http://opensim-viewer.sourceforge.net/ HipoViewer] now too, to take advantage of OpenSim's improvements on SL. This week I migrated my databases from SQLite to mySQL and am enjoying the wonders of avatar persistence! | ||
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+ | All I can really say for 2008, is '''great work''' OpenSim team! | ||
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+ | Looking forward to what the future OpenSim brings, LaeMi. |
Latest revision as of 14:21, 24 January 2009
[edit] New User's Thoughts
2007-Dec-31
I have been playing with OpenSim (nightly builds) for a few weeks now and have a few impressions I would like to share. I have been aware of the OpenSim project for several months, but have shied away from it. Why? Because while I greatly enjoy the client-side experience of SecondLife (particularly the non-3D-artist-friendly build system and the non-programmer-friendly scripting system -- HyperCard refugee from way back ;-) ) there is much about the SL backend's behaviour and assumptions that downright urks me! I have been playing with OpenCroquet and VOS and a number of other virtual worlds systems in various stages of development but always come back to SL for the client-side build tools.
Like many (I am sure) I was assuming that OpenSim was a "Second Life wannabe world simulator" and the SL grid-side system was not what I wanted. Of course now I know better, and not just because you say so in your OpenSim Core Values section. While I am not programming expert, the server-side arrangement of OpenSim's parts is just ringing all sorts bells with the SysAdmin in me. The fact that I can run a speedy little simulator on a single-core 1.6GHz K6 CPU AND the SL client at the same time is pretty impressive too :-D
So while there is a lot yet to do, I am VERY impressed with the work-so-far of all the programmers and testers that have pushed OpenSim so far already.
Regards and thanks to you all,
have a fun and productive virtual 2008 ;-)
LaeMi.
[edit] 2008 Thoughts
Well I have been playing with OpenSim for a year now. My old single-core K6 PC has given way (rather gracelessly -- blew a southbridge) to a Quad-core2 which will hopefully see me out for another 4 years. My private sim, Impact, has been through more landscape redesigns than you can poke a GIMP at. Running the HipoViewer now too, to take advantage of OpenSim's improvements on SL. This week I migrated my databases from SQLite to mySQL and am enjoying the wonders of avatar persistence!
All I can really say for 2008, is great work OpenSim team!
Looking forward to what the future OpenSim brings, LaeMi.