LlParticleSystemExample
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__NOTOC__ | __NOTOC__ | ||
{{Quicklinks}} | {{Quicklinks}} | ||
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− | + | <source lang="lsl"> | |
− | + | // Originally by Ama Omega | |
− | + | default | |
− | + | { | |
− | + | touch_start(integer number) | |
− | + | { | |
− | + | // mask flags - set to TRUE (or 1) to enable | |
− | + | integer bounce = 0; // Make particles bounce on Z plane of object | |
− | + | integer glow = 1; // Make the particles glow | |
− | + | integer interpColor = 1; // Go from start to end color | |
− | + | integer interpSize = 1; // Go from start to end size | |
− | + | integer followSource = 1; // Particles follow the source | |
− | + | integer followVel = 1; // Particles turn to velocity direction | |
− | + | integer wind = 0; // Particles affected by wind | |
− | + | //pattern: | |
− | + | //integer pattern = PSYS_SRC_PATTERN_ANGLE; | |
− | + | //integer pattern = PSYS_SRC_PATTERN_ANGLE_CONE_EMPTY; | |
− | + | //integer pattern = PSYS_SRC_PATTERN_ANGLE_CONE; | |
− | + | //integer pattern = PSYS_SRC_PATTERN_DROP; | |
− | + | integer pattern = PSYS_SRC_PATTERN_EXPLODE; | |
− | + | // Select a target for particles to go towards | |
− | + | // "" for no target, "owner" will follow object owner | |
− | + | // and "self" will target this object | |
− | + | // or put the key of an object for particles to go to | |
− | + | //key target = ""; | |
− | + | key target = "self"; | |
− | + | //key target = "owner"; | |
− | + | // particle parameters | |
− | + | float age = 20; // Life of each particle | |
− | + | float maxSpeed = 1; // Max speed each particle is spit out at | |
− | + | float minSpeed = 1; // Min speed each particle is spit out at | |
− | + | string texture = "44956ff0-45cd-4952-a393-063172903839"; // Texture used for particles, default used if blank | |
− | + | float startAlpha = 1; // Start alpha (transparency) value | |
− | + | float endAlpha = 1; // End alpha (transparency) value (if interpColor = TRUE) | |
− | + | vector startColor = <0,1,0>; // Start color of particles <R,G,B> | |
− | + | vector endColor = <1,0,0>; // End color of particles <R,G,B> (if interpColor = TRUE) | |
− | + | vector startSize = <1,1,0>; // Start size of particles <x,y> | |
− | + | vector endSize = <1,1,0>; // End size of particles (if interpSize == TRUE) | |
− | + | vector push = <0,0,0.05f>; // Force pushed on particles | |
− | + | // system parameters | |
− | + | float life = 0; // Life in seconds for the system to make particles | |
− | + | integer count = 50; // How many particles to emit per BURST | |
− | + | float rate = 0.03f; // How fast (rate) to emit particles | |
− | + | float radius = 0.5; // Radius to emit particles for BURST pattern | |
− | + | float outerAngle = 1.54; // Outer angle for all ANGLE patterns | |
− | + | float innerAngle = 1.55; // Inner angle for all ANGLE patterns | |
− | + | vector omega = <0,0,1>; // Rotation of ANGLE patterns around the source | |
− | + | integer flags = 0; | |
− | + | if (target == "owner") target = llGetOwner(); | |
− | + | if (target == "self") target = llGetKey(); | |
− | + | if (glow == 1) flags = flags | PSYS_PART_EMISSIVE_MASK; | |
− | + | if (bounce == 1) flags = flags | PSYS_PART_BOUNCE_MASK; | |
− | + | if (interpColor == 1) flags = flags | PSYS_PART_INTERP_COLOR_MASK; | |
− | + | if (interpSize == 1) flags = flags | PSYS_PART_INTERP_SCALE_MASK; | |
− | + | if (wind == 1) flags = flags | PSYS_PART_WIND_MASK; | |
− | + | if (followSource == 1) flags = flags | PSYS_PART_FOLLOW_SRC_MASK; | |
− | + | if (followVel == 1) flags = flags | PSYS_PART_FOLLOW_VELOCITY_MASK; | |
− | + | if (target != "") flags = flags | PSYS_PART_TARGET_POS_MASK; | |
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+ | llParticleSystem([ | ||
+ | PSYS_PART_MAX_AGE,age, | ||
+ | PSYS_PART_FLAGS,flags, | ||
+ | PSYS_PART_START_COLOR, startColor, | ||
+ | PSYS_PART_END_COLOR, endColor, | ||
+ | PSYS_PART_START_SCALE,startSize, | ||
+ | PSYS_PART_END_SCALE,endSize, | ||
+ | PSYS_SRC_PATTERN, pattern, | ||
+ | PSYS_SRC_BURST_RATE,(float)rate, | ||
+ | PSYS_SRC_ACCEL, push, | ||
+ | PSYS_SRC_BURST_PART_COUNT,count, | ||
+ | PSYS_SRC_BURST_RADIUS,(float)radius, | ||
+ | PSYS_SRC_BURST_SPEED_MIN,(float)minSpeed, | ||
+ | PSYS_SRC_BURST_SPEED_MAX,(float)maxSpeed, | ||
+ | PSYS_SRC_TARGET_KEY,target, | ||
+ | PSYS_SRC_INNERANGLE,(float)innerAngle, | ||
+ | PSYS_SRC_OUTERANGLE,(float)outerAngle, | ||
+ | PSYS_SRC_OMEGA, omega, | ||
+ | PSYS_SRC_MAX_AGE, (float)life, | ||
+ | PSYS_SRC_TEXTURE, texture, | ||
+ | PSYS_PART_START_ALPHA, (float)startAlpha, | ||
+ | PSYS_PART_END_ALPHA, (float)endAlpha | ||
+ | ]); | ||
+ | } | ||
+ | } | ||
+ | </source> | ||
[[Category:Scripts]] | [[Category:Scripts]] |
Latest revision as of 14:13, 28 September 2020
// Originally by Ama Omega default { touch_start(integer number) { // mask flags - set to TRUE (or 1) to enable integer bounce = 0; // Make particles bounce on Z plane of object integer glow = 1; // Make the particles glow integer interpColor = 1; // Go from start to end color integer interpSize = 1; // Go from start to end size integer followSource = 1; // Particles follow the source integer followVel = 1; // Particles turn to velocity direction integer wind = 0; // Particles affected by wind //pattern: //integer pattern = PSYS_SRC_PATTERN_ANGLE; //integer pattern = PSYS_SRC_PATTERN_ANGLE_CONE_EMPTY; //integer pattern = PSYS_SRC_PATTERN_ANGLE_CONE; //integer pattern = PSYS_SRC_PATTERN_DROP; integer pattern = PSYS_SRC_PATTERN_EXPLODE; // Select a target for particles to go towards // "" for no target, "owner" will follow object owner // and "self" will target this object // or put the key of an object for particles to go to //key target = ""; key target = "self"; //key target = "owner"; // particle parameters float age = 20; // Life of each particle float maxSpeed = 1; // Max speed each particle is spit out at float minSpeed = 1; // Min speed each particle is spit out at string texture = "44956ff0-45cd-4952-a393-063172903839"; // Texture used for particles, default used if blank float startAlpha = 1; // Start alpha (transparency) value float endAlpha = 1; // End alpha (transparency) value (if interpColor = TRUE) vector startColor = <0,1,0>; // Start color of particles <R,G,B> vector endColor = <1,0,0>; // End color of particles <R,G,B> (if interpColor = TRUE) vector startSize = <1,1,0>; // Start size of particles <x,y> vector endSize = <1,1,0>; // End size of particles (if interpSize == TRUE) vector push = <0,0,0.05f>; // Force pushed on particles // system parameters float life = 0; // Life in seconds for the system to make particles integer count = 50; // How many particles to emit per BURST float rate = 0.03f; // How fast (rate) to emit particles float radius = 0.5; // Radius to emit particles for BURST pattern float outerAngle = 1.54; // Outer angle for all ANGLE patterns float innerAngle = 1.55; // Inner angle for all ANGLE patterns vector omega = <0,0,1>; // Rotation of ANGLE patterns around the source integer flags = 0; if (target == "owner") target = llGetOwner(); if (target == "self") target = llGetKey(); if (glow == 1) flags = flags | PSYS_PART_EMISSIVE_MASK; if (bounce == 1) flags = flags | PSYS_PART_BOUNCE_MASK; if (interpColor == 1) flags = flags | PSYS_PART_INTERP_COLOR_MASK; if (interpSize == 1) flags = flags | PSYS_PART_INTERP_SCALE_MASK; if (wind == 1) flags = flags | PSYS_PART_WIND_MASK; if (followSource == 1) flags = flags | PSYS_PART_FOLLOW_SRC_MASK; if (followVel == 1) flags = flags | PSYS_PART_FOLLOW_VELOCITY_MASK; if (target != "") flags = flags | PSYS_PART_TARGET_POS_MASK; llParticleSystem([ PSYS_PART_MAX_AGE,age, PSYS_PART_FLAGS,flags, PSYS_PART_START_COLOR, startColor, PSYS_PART_END_COLOR, endColor, PSYS_PART_START_SCALE,startSize, PSYS_PART_END_SCALE,endSize, PSYS_SRC_PATTERN, pattern, PSYS_SRC_BURST_RATE,(float)rate, PSYS_SRC_ACCEL, push, PSYS_SRC_BURST_PART_COUNT,count, PSYS_SRC_BURST_RADIUS,(float)radius, PSYS_SRC_BURST_SPEED_MIN,(float)minSpeed, PSYS_SRC_BURST_SPEED_MAX,(float)maxSpeed, PSYS_SRC_TARGET_KEY,target, PSYS_SRC_INNERANGLE,(float)innerAngle, PSYS_SRC_OUTERANGLE,(float)outerAngle, PSYS_SRC_OMEGA, omega, PSYS_SRC_MAX_AGE, (float)life, PSYS_SRC_TEXTURE, texture, PSYS_PART_START_ALPHA, (float)startAlpha, PSYS_PART_END_ALPHA, (float)endAlpha ]); } }