OSSL Implemented
From OpenSimulator
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| System.Collections.Hashtable osParseJSON(string JSON); | | System.Collections.Hashtable osParseJSON(string JSON); | ||
− | | returns a hashtable containing the structured JSON contents | + | | returns a hashtable containing the structured JSON contents (c# only) |
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Revision as of 14:39, 12 September 2008
Function | Explanation | Examples |
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string osSetDynamicTextureURL(string dynamicID, string contentType, string url, string extraParams,int timer); | Loads a webtexture on a prim | example 1 |
double osTerrainGetHeight(int x, int y); | Gets height of terrain | |
int osTerrainSetHeight(int x, int y); | Sets height of terrain | |
int osRegionRestart(double seconds); | Restarts the region | |
void osRegionNotice(string msg); | Sends a notice to the region | |
System.Collections.Hashtable osParseJSON(string JSON); | returns a hashtable containing the structured JSON contents (c# only) |