Database:Assets

From OpenSimulator

(Difference between revisions)
Jump to: navigation, search
Line 48: Line 48:
 
'''id'''
 
'''id'''
 
<br>
 
<br>
UUID which uniquely identifies the asset with in the system
+
UUID which uniquely identifies the asset within the system
 
<br>
 
<br>
 
<br>
 
<br>
 
<hr>
 
<hr>
 
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;(back to [[Database Documentation]])<br>
 
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;(back to [[Database Documentation]])<br>

Revision as of 15:17, 22 July 2008

assets Records all assets      (back to Database Documentation)
          including textures, notecards, scripts, and avatar parts

The current structure of the assets table is as follows:

Field
TypeNullKeyDefaultExtra
 
Namevarchar(64)NONULL 
descriptionvarchar(64)NONULL
assetTypetinyint(4)NONULL
localtinyint(1)NONULL
temporarytinyint(1)NONULL
datalongblobNONULL
idchar(36)NOPRI00000000-0000-0000-0000-000000000000



      (back to Database Documentation)


name
Name of the asset as it would appear in inventory

description Asset's description field, as it appears in various client-side editing widgets

assetType
Integer which designates the asset's inventory type

local
For Future Use

temporary
For Future Use

data This is the blob which contains the actual script, notecard text,
or binary image (texture) or other data characterized by the invType column

id
UUID which uniquely identifies the asset within the system


      (back to Database Documentation)

Personal tools
General
About This Wiki