Coding standards
From OpenSimulator
(Difference between revisions)
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+ | ==Guidelines== | ||
+ | |||
Generally speaking | Generally speaking | ||
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* Method names have all their words capitalized (as opposed to Java, which culturally uses camelCase). | * Method names have all their words capitalized (as opposed to Java, which culturally uses camelCase). | ||
* Unless the classes are very trivial, there should be one class per file. | * Unless the classes are very trivial, there should be one class per file. | ||
+ | * Please keep the code warning free, using #pragma only if absolutely necessary. For instance | ||
+ | |||
+ | #pragma warning disable 0612 | ||
+ | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Script] = "_script.txt"; // Not sure if we'll ever see this | ||
+ | #pragma warning restore 0612 | ||
− | + | ==Example== | |
public void WakeUp() | public void WakeUp() |
Revision as of 12:22, 12 July 2008
Guidelines
Generally speaking
- We put curly brackets on separate lines and use 4 space tabs.
- Tab themselves should be spaces, not actual hard tabs.
- Method names have all their words capitalized (as opposed to Java, which culturally uses camelCase).
- Unless the classes are very trivial, there should be one class per file.
- Please keep the code warning free, using #pragma only if absolutely necessary. For instance
#pragma warning disable 0612 ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Script] = "_script.txt"; // Not sure if we'll ever see this #pragma warning restore 0612
Example
public void WakeUp() { if (tooTired) { Thread.Sleep(3600); } }
Otherwise in general, just respect the conventions already being used in the file you're editing (which should often follow the standard C# coding guidelines).