Coding standards
From OpenSimulator
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− | Otherwise in general, just respect the conventions already being used in the file you're editing. And please don't use automatic formatters - sometimes it's nice to lay code out in new and unusual ways (alright, this is my (justincc's) personal preference which other people may not agree with). | + | Otherwise in general, just respect the conventions already being used in the file you're editing (which should often follow the [http://msdn.microsoft.com/en-us/library/czefa0ke.aspx standard C# coding guidelines]). And please don't use automatic formatters - sometimes it's nice to lay code out in new and unusual ways (alright, this is my (justincc's) personal preference which other people may not agree with). |
Revision as of 19:10, 4 July 2008
Generally speaking, we put curly brackets on separate lines and use 4 space tabs. Tab themselves should be spaces, not actual hard tabs. For instance.
public void LazeAround() { // Do nothing }
Otherwise in general, just respect the conventions already being used in the file you're editing (which should often follow the standard C# coding guidelines). And please don't use automatic formatters - sometimes it's nice to lay code out in new and unusual ways (alright, this is my (justincc's) personal preference which other people may not agree with).