OsSetTerrainTexture
From OpenSimulator
(Difference between revisions)
| Line 20: | Line 20: | ||
osSetTerrainTexture(3, "beb169c7-11ea-fff2-efe5-0f24dc881df2"); | osSetTerrainTexture(3, "beb169c7-11ea-fff2-efe5-0f24dc881df2"); | ||
osSetTerrainTextureHeight(3, 10.0, 60.0); | osSetTerrainTextureHeight(3, 10.0, 60.0); | ||
| + | } | ||
| + | } | ||
| + | </source> | ||
| + | <source lang = "lsl"> | ||
| + | // Random Terrain Texture | ||
| + | |||
| + | integer gTimerInterval = 300; // 300 seconds (5 minutes) | ||
| + | |||
| + | changeTextures() | ||
| + | { | ||
| + | // Get the number of terrain textures in the prim inventory | ||
| + | integer numTextures = llGetInventoryNumber(INVENTORY_TEXTURE); | ||
| + | |||
| + | // If there is at least one terrain texture | ||
| + | if (numTextures > 0) | ||
| + | { | ||
| + | // Loop through each corner | ||
| + | integer i; | ||
| + | for (i = 0; i < 4; ++i) | ||
| + | { | ||
| + | // Select a random terrain texture from the inventory | ||
| + | string randomTextureName = llGetInventoryName(INVENTORY_TEXTURE, llFloor(llFrand(numTextures))); | ||
| + | |||
| + | // Get the UUID | ||
| + | key randomTextureUUID = llGetInventoryKey(randomTextureName); | ||
| + | |||
| + | // Set the selected terrain texture for the current corner | ||
| + | osSetTerrainTexture(i, randomTextureUUID); | ||
| + | |||
| + | // Display the selected random texture UUID in chat | ||
| + | llOwnerSay("Selected random terrain texture" + (string)i + ": " + randomTextureName + " - " + randomTextureUUID); | ||
| + | } | ||
| + | } | ||
| + | else | ||
| + | { | ||
| + | llOwnerSay("No terrain textures found in the prim inventory."); | ||
| + | } | ||
| + | } | ||
| + | |||
| + | default | ||
| + | { | ||
| + | state_entry() | ||
| + | { | ||
| + | // Start the timer to change textures every xxx seconds | ||
| + | llSetTimerEvent(gTimerInterval); | ||
| + | // Initial texture change | ||
| + | changeTextures(); | ||
| + | } | ||
| + | |||
| + | timer() | ||
| + | { | ||
| + | // Change textures when the timer fires | ||
| + | changeTextures(); | ||
} | } | ||
} | } | ||
Revision as of 01:42, 31 December 2023
osSetTerrainTexture(integer level, key texture)
| |
| Set the terrain texture of the estate to the texture given as key. The level can be 0, 1, 2 or 3. | |
| Threat Level | High |
| Permissions | ESTATE_MANAGER,ESTATE_OWNER |
| Extra Delay | 0 seconds |
| Example(s) | |
// Default Terrain Textures by djphil 2018 default { state_entry() { osSetTerrainTexture(0, "b8d3965a-ad78-bf43-699b-bff8eca6c975"); osSetTerrainTextureHeight(0, 10.0, 60.0); osSetTerrainTexture(1, "abb783e6-3e93-26c0-248a-247666855da3"); osSetTerrainTextureHeight(1, 10.0, 60.0); osSetTerrainTexture(2, "179cdabd-398a-9b6b-1391-4dc333ba321f"); osSetTerrainTextureHeight(2, 10.0, 60.0); osSetTerrainTexture(3, "beb169c7-11ea-fff2-efe5-0f24dc881df2"); osSetTerrainTextureHeight(3, 10.0, 60.0); } } // Random Terrain Texture integer gTimerInterval = 300; // 300 seconds (5 minutes) changeTextures() { // Get the number of terrain textures in the prim inventory integer numTextures = llGetInventoryNumber(INVENTORY_TEXTURE); // If there is at least one terrain texture if (numTextures > 0) { // Loop through each corner integer i; for (i = 0; i < 4; ++i) { // Select a random terrain texture from the inventory string randomTextureName = llGetInventoryName(INVENTORY_TEXTURE, llFloor(llFrand(numTextures))); // Get the UUID key randomTextureUUID = llGetInventoryKey(randomTextureName); // Set the selected terrain texture for the current corner osSetTerrainTexture(i, randomTextureUUID); // Display the selected random texture UUID in chat llOwnerSay("Selected random terrain texture" + (string)i + ": " + randomTextureName + " - " + randomTextureUUID); } } else { llOwnerSay("No terrain textures found in the prim inventory."); } } default { state_entry() { // Start the timer to change textures every xxx seconds llSetTimerEvent(gTimerInterval); // Initial texture change changeTextures(); } timer() { // Change textures when the timer fires changeTextures(); } } | |
| Notes | |
| This function was added in 0.7.4-post-fixes | |