Textures (Content Creation)
From OpenSimulator
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* [https://www.adobe.com/express/feature/image/remove-background Free Image Background Remover] (confirmed 2023-06-03). Adobe's online background remover. Technically you need a (free) Adobe account to download the result but if you don't want to do that, the preview image is full size so you can simply save it directly instead. | * [https://www.adobe.com/express/feature/image/remove-background Free Image Background Remover] (confirmed 2023-06-03). Adobe's online background remover. Technically you need a (free) Adobe account to download the result but if you don't want to do that, the preview image is full size so you can simply save it directly instead. | ||
− | * [https://www.erase.bg/ erase.bg] (confirmed 2023-06-03). Image size limited to 5000x5000 pixels, more than enough for any OpenSimulator texture. | + | * [https://www.erase.bg/ erase.bg] (confirmed 2023-06-03). Image size limited to 5000x5000 pixels, more than enough for any OpenSimulator texture. Max. 10 conversions per day. |
− | * [https://www.fotor.com/features/background-remover fotor.com] (confirmed 2023-06-03). Free downloads limited to 0.25 megapixels. | + | * [https://www.fotor.com/features/background-remover fotor.com] (confirmed 2023-06-03). Free downloads limited to 0.25 megapixels. Max. 10 conversions per day |
* [https://www.photoroom.com/background-remover PhotoRoom] (confirmed 2023-06-03). Also has a few other tools that may be worth looking at. | * [https://www.photoroom.com/background-remover PhotoRoom] (confirmed 2023-06-03). Also has a few other tools that may be worth looking at. | ||
* [https://photoscissors.com/ photoscissors.com] (confirmed 2023-06-03). Free downloads limited to c. 0.5 megapixels. | * [https://photoscissors.com/ photoscissors.com] (confirmed 2023-06-03). Free downloads limited to c. 0.5 megapixels. |
Revision as of 02:23, 3 June 2023
This article or section contains incomplete information. Please help us by completing the content on this page. |
This page is part of the Content Creation section of the OpenSimulator wiki.
Textures are images used to cover surfaces of 3d models and terrain. Textures can be anything form 1x1 to 1024x1024 images. Most of the textures for buildings, items and clothes are usually 512x512.
Contents |
Links
Best Practices
The Deadly Sins of Texturing
- Link: https://chinrey.blogspot.com/2019/02/deadly-sins-of-texturing.html (confirmed 2023-05-27)
- Author: Tess Juel
How not to do textures for Opensim.
Guides
There are no links in this category at the moment. The links that used to be here are both broken.
Tools
Image editors
- GIMP - alternative GIMP - GIMP is the GNU Image Manipulation Program for Linux, OS X and Windows.
- PaintNET Plugins - Paint.NET is free image and photo editing software for Windows.
Texture generators
- TextureGenerator-Online (confirmed 2023-06-03).
- FilterForge
Background removers
Online tools to create alpha cutouts from an image. All of them offer free services but some charge you if you want to download a high resolution copy of the picture. 0.25 megapixels seems to be the most common limit for free downloads. For a square image this means 500x500 pixels so slightly less than a standard 512x512.
It's may be worth trying several since it's not unusual that one of them creates a good result from a picture another one is struggling with.
- Free Image Background Remover (confirmed 2023-06-03). Adobe's online background remover. Technically you need a (free) Adobe account to download the result but if you don't want to do that, the preview image is full size so you can simply save it directly instead.
- erase.bg (confirmed 2023-06-03). Image size limited to 5000x5000 pixels, more than enough for any OpenSimulator texture. Max. 10 conversions per day.
- fotor.com (confirmed 2023-06-03). Free downloads limited to 0.25 megapixels. Max. 10 conversions per day
- PhotoRoom (confirmed 2023-06-03). Also has a few other tools that may be worth looking at.
- photoscissors.com (confirmed 2023-06-03). Free downloads limited to c. 0.5 megapixels.
- removal.ai (confirmed 2023-06-03). Free downloads limited to c. 0.35 megapixels, enough for a 512x512.
- retoucher.online. Offers batch processing. Free download limit is unknown but more than enough for a 512x512.
- remove.bg (confirmed 2023-06-03). Free downloads limited to 0.25 megapixels.
- Slazzer (confirmed 2023-06-03). Free downloads limited to 0.25 megapixels. Seems to be the same as remove.bg.
Content Libraries
CGTextures
- Link: http://www.cgtextures.com/ (confirmed 2023-05-29)
- Content: Textures
- License: CC
Some Great free textures.
Outworldz
- Link: http://www.outworldz.com/Opensim/ (confirmed 2023-05-29)
- Content: All kinds
- Licenses: Various
Collection of textures, meshes, objects, avatars and other items.
tonytextures
- Links:
- English: http://www.tonytextures.com/
- Deutsch: http://www.tonytextures.de/
- License: unknown
Mainly a commercial texture store geared towards architects but also with some great free content.
Torley Textures
- Link: http://torley.s3.amazonaws.com/Torley-Textures.zip (Direct link to zip file, confirmed 2023-05-25)
- Content: Abstract textures
- License: Unknown
A collection of more than 600 FilterForge generated abstract textures by Torley Linden. Originally intended as a prize for his obstacle course in Second Life, these textures have been widely spread both in SL and on various opensim grids. Please note that all these textures have already been uploaded several times to the hypergrid and it is recommended to use existing uploads whenever possible - there's no need to load the grid servers with more duplicates than necessary.
Zadaroo
- Link: https://legacy.zadaroo.com/index.html (Confirmed 2023-05-25)
- Content: All kinds
- License: CC0
Zadaroo is perhaps best known for hosting all of Linda Kellie's works after Kellie took down her own website but there is also some good classic content by the siteowner there. Please note that everything from Zadaroo has already been uploaded several times to the hypergrid and it is recommended to use existing uploads whenever possible - there's no need to load the grid servers with more duplicates than necessary.