Talk:Database:Assets
From OpenSimulator
(Difference between revisions)
(Created page with "Does the Material assetType really have a negative assetType number and what is it? In Second Life the Material asset class is for glTF type materials and it has the asset cla...") |
JeffKelley (Talk | contribs) |
||
Line 1: | Line 1: | ||
Does the Material assetType really have a negative assetType number and what is it? In Second Life the Material asset class is for glTF type materials and it has the asset class no. 57 but afaik we haven't even started looking at glTF materials for opensim yet. | Does the Material assetType really have a negative assetType number and what is it? In Second Life the Material asset class is for glTF type materials and it has the asset class no. 57 but afaik we haven't even started looking at glTF materials for opensim yet. | ||
+ | |||
+ | |||
+ | Yes, there are assets -2 in the asset table, and they are llsd maps defining material textures (NormMap, SpecMap). They may be obsolete, in which case we need a notice but not delete it since they are present in database and scripts acting on the db may make something useful from this information. -- JeffKelley |
Revision as of 01:19, 31 May 2023
Does the Material assetType really have a negative assetType number and what is it? In Second Life the Material asset class is for glTF type materials and it has the asset class no. 57 but afaik we haven't even started looking at glTF materials for opensim yet.
Yes, there are assets -2 in the asset table, and they are llsd maps defining material textures (NormMap, SpecMap). They may be obsolete, in which case we need a notice but not delete it since they are present in database and scripts acting on the db may make something useful from this information. -- JeffKelley