Textures (Content Creation)
From OpenSimulator
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Textures are images used to cover surfaces of 3d models and terrain. Textures can be anything form 1x1 to 1024x1024 images. Most of the textures for buildings, items and clothes are usually 512x512. | Textures are images used to cover surfaces of 3d models and terrain. Textures can be anything form 1x1 to 1024x1024 images. Most of the textures for buildings, items and clothes are usually 512x512. | ||
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+ | *[[Tools (Content Creation)#Textures|Tools]] | ||
+ | *[[Content Collections#Textures|Content Collections]] | ||
=== Best Practices === | === Best Practices === | ||
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* [http://robynhuffaker.com/sculptblender/2010/03/20/creating-and-using-shadow-maps/ Creating and Using Shadow Maps] by Robyn Huffaker | * [http://robynhuffaker.com/sculptblender/2010/03/20/creating-and-using-shadow-maps/ Creating and Using Shadow Maps] by Robyn Huffaker | ||
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=== Examples === | === Examples === | ||
=== Projects === | === Projects === | ||
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Revision as of 15:09, 26 May 2023
This is a quick copy from the Artist Home page. Serious editing needed
Textures are images used to cover surfaces of 3d models and terrain. Textures can be anything form 1x1 to 1024x1024 images. Most of the textures for buildings, items and clothes are usually 512x512.
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