Database:Inventoryfolders

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'''inventoryfolders''' ''Records details concerning the avatar's inventory organisation,''&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;(back to [[Database Documentation]])<br>
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__NOTOC__
specifically the folders. No information about contents of the folders is in this table.
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{{Quicklinks}}
 +
<br>
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<div style="background-color:#FFA500; padding:10px; padding-bottom:5px; border: 1px #FF544F solid">
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This is informative only and subject to changes
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</div>
 
<br><br>
 
<br><br>
The current structure of the avatar appearance table is as follows:<br>
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<br>
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The '''inventoryfolders''' table records details concerning the avatar's inventory organisation, specifically the folders. No information about contents of the folders is in this table.&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;(back to [[Database Documentation]])
<table>
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<br />
<tr><td>Field<br></td><td>Type</td><td>Null</td><td>Key</td><td>Default</td><td>Extra</td></tr>
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<br />
<tr><td>&nbsp;</td></tr>
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<tr><td>folderName</td><td>varchar(64)</td><td>YES</td><td>&nbsp;</td><td>NULL</td><td>&nbsp;</td></tr>
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== inventoryfolders Table Structure ==
<tr><td>type</td><td>smallint(6)</td><td>NO</td><td></td><td>0</td><td></td></tr>
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<tr><td>version</td><td>int(11)</td><td>NO</td><td></td><td>0</td><td></td></tr>
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The structure of the inventoryfolders table is as follows:
<tr><td>folderID</td><td>char(36)</td><td>NO</td><td>PRI</td><td>00000000-0000-0000-0000-000000000000</td><td></td><td></td><tr>
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<br />
<tr><td>agentID</td><td>char(36)</td><td>YES</td><td>MUL</td><td>NULL</td><td></td><td></td></tr>
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<tr><td>parentFolderID</td><td>char(36)</td><td>YES</td><td>MUL</td><td>NULL</td><td></td><td></td></tr>
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{| style="border:1px solid #ccc;"
</table>
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|- style="background:#cce;"
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! Field
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! Type
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! Null
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! Key
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! Default
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! Extra
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|-
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| [[#folderName|folderName]] || varchar(64) || YES ||  || NULL ||
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|- style="background:#eee;"
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| [[#type|type]] || smallint(6) || NO ||  || 0 ||
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|-
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| [[#version|version]] || int(11) || NO ||  || 0 ||
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|- style="background:#eee;"
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| [[#folderID|folderID]] || char(36) || NO || PRI || 00000000-0000-0000-0000-000000000000 ||
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|-
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| [[#agentID|agentID]] || char(36) || YES || MUL || NULL ||
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|- style="background:#eee;"
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| [[#parentFolderID|parentFolderID]] || char(36) || YES || MUL || NULL ||
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|}
 
<br>
 
<br>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;(back to [[Database Documentation]])
 
<br>
 
<br>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;(back to [[Database Documentation]])<br>
 
<hr>
 
  
'''folderName'''<br>
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----
 
<br>
 
<br>
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 +
== inventoryfolders Fields ==
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;<div id="folderName">'''folderName'''</div>
 
Text of the folder's name as it appears in the client inventory interface
 
Text of the folder's name as it appears in the client inventory interface
 
<br>
 
<br>
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<div id="type">'''type'''</div>
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Type of inventory folder. This is a subset of enum InventoryType for folders only.
 
<br>
 
<br>
'''type'''<br>
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<table>
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<tr><td>Value</td><td>Icon on some Viewers</td><td>Meaning</td></tr>
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<tr><td>0</td><td>http://opensimulator.org/images/folderIcons/inv_folder_texture.png</td><td>Textures</td></tr>
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<tr><td>1</td><td>http://opensimulator.org/images/folderIcons/inv_folder_sound.png</td><td>Sounds</td></tr>
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<tr><td>2</td><td>http://opensimulator.org/images/folderIcons/inv_folder_callingcard.png</td><td>Calling Cards</td></tr>
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<tr><td>3</td><td>http://opensimulator.org/images/folderIcons/inv_folder_landmark.png</td><td>Landmarks</td></tr>
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<tr><td>5</td><td>http://opensimulator.org/images/folderIcons/inv_folder_clothing.png</td><td>Clothing</td></tr>
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<tr><td>6</td><td>http://opensimulator.org/images/folderIcons/inv_folder_object.png</td><td>Objects</td></tr>
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<tr><td>7</td><td>http://opensimulator.org/images/folderIcons/inv_folder_notecard.png</td><td>Notecards</td></tr>
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<tr><td>8</td><td>http://opensimulator.org/images/folderIcons/inv_folder_plain_closed.png</td><td>My Inventory</td></tr>
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<tr><td>10</td><td>http://opensimulator.org/images/folderIcons/inv_folder_script.png</td><td>Scripts</td></tr>
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<tr><td>13</td><td>http://opensimulator.org/images/folderIcons/inv_folder_bodypart.png</td><td>Body Parts</td></tr>
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<tr><td>14</td><td>http://opensimulator.org/images/folderIcons/inv_folder_trash.png</td><td>Trash</td></tr>
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<tr><td>15</td><td>http://opensimulator.org/images/folderIcons/inv_folder_snapshot.png</td><td>Photo Album</td></tr>
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<tr><td>16</td><td>http://opensimulator.org/images/folderIcons/inv_folder_lostandfound.png</td><td>Lost and Found</td></tr>
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<tr><td>20</td><td>http://opensimulator.org/images/folderIcons/inv_folder_animation.png</td><td>Animations</td></tr>
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<tr><td>21</td><td>http://opensimulator.org/images/folderIcons/inv_folder_gesture.png</td><td>Gestures</td></tr>
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<tr><td>23</td><td>http://opensimulator.org/images/folderIcons/inv_folder_favorite.png</td><td>Favorites</td></tr>
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<tr><td>46</td><td>http://opensimulator.org/images/folderIcons/inv_folder_outfit.png</td><td>Current Outfit</td></tr>
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<tr><td>47</td><td>http://opensimulator.org/images/folderIcons/inv_folder_outfit.png</td><td>Outfits</td></tr>
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<tr><td>49</td><td>http://opensimulator.org/images/folderIcons/inv_folder_mesh.png</td><td>Meshes</td></tr>
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<tr><td>56</td><td>http://opensimulator.org/images/folderIcons/inv_folder_settings.png</td><td>Settings</td></tr>
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<tr><td>100</td><td>http://opensimulator.org/images/folderIcons/inv_folder_plain_closed.png</td><td>My Suitcase</td></tr>
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<tr><td></td><td></td><td> </td></tr>
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<tr><td>-1</td><td>http://opensimulator.org/images/folderIcons/inv_folder_plain_closed.png</td><td>Any other, user Defined</td></tr>
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</table>
 
<br>
 
<br>
numerically encoded inventory folder type (e.g., 'Textures', 'Scripts', or 'Objects')
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<br>
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<div id="version">'''version'''</div>
<br>
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This item is incremented when an item is added to the folder.
'''version'''<br>
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NOTE: This appears to be a form of serial number that is updated when the contents of the folder is changed. A change in the number informs the viewer that it should refresh its copy of the folder contents. This needs to be verified.
''unknown at present''
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<br>
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<br>
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'''folderID'''<br>
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<br>
 
<br>
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<div id="folderID">'''folderID'''</div>
 
Uniquely identifies the folder. This facilitates the folder being claimed as a logical container by other folders, or the things in the inventoryitems table that are said to be 'in' the folder.
 
Uniquely identifies the folder. This facilitates the folder being claimed as a logical container by other folders, or the things in the inventoryitems table that are said to be 'in' the folder.
 
<br>
 
<br>
<br>
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'''agentID'''<br>
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<div id="agentID">'''agentID'''</div>
<br>
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Unique agent identifier - identifies the agent which owns the folder.
 
Unique agent identifier - identifies the agent which owns the folder.
 
<br>
 
<br>
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 +
<div id="parentFolderID">'''parentFolderID'''</div>
 +
This identifies the parent folder that contains this folder.  Hence, it must match another inventoryfolders table entry which has that folderID.
 +
 
<br>
 
<br>
'''parentFolderID'''<br>
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Unique folder identifier 'claims' the folder which is said to 'contain' this one in the same fashion as things in the inventoryitems table 'claim' the folder said to 'contain' them
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----
<hr>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;(back to [[Database Documentation]])<br>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;(back to [[Database Documentation]])
 +
<br>
 +
 
 
[[Category:Database]]
 
[[Category:Database]]

Latest revision as of 08:05, 14 May 2022


This is informative only and subject to changes



The inventoryfolders table records details concerning the avatar's inventory organisation, specifically the folders. No information about contents of the folders is in this table.       (back to Database Documentation)

[edit] inventoryfolders Table Structure

The structure of the inventoryfolders table is as follows:

Field Type Null Key Default Extra
folderName varchar(64) YES NULL
type smallint(6) NO 0
version int(11) NO 0
folderID char(36) NO PRI 00000000-0000-0000-0000-000000000000
agentID char(36) YES MUL NULL
parentFolderID char(36) YES MUL NULL


      (back to Database Documentation)



[edit] inventoryfolders Fields

folderName

Text of the folder's name as it appears in the client inventory interface

type

Type of inventory folder. This is a subset of enum InventoryType for folders only.

ValueIcon on some ViewersMeaning
0inv_folder_texture.pngTextures
1inv_folder_sound.pngSounds
2inv_folder_callingcard.pngCalling Cards
3inv_folder_landmark.pngLandmarks
5inv_folder_clothing.pngClothing
6inv_folder_object.pngObjects
7inv_folder_notecard.pngNotecards
8inv_folder_plain_closed.pngMy Inventory
10inv_folder_script.pngScripts
13inv_folder_bodypart.pngBody Parts
14inv_folder_trash.pngTrash
15inv_folder_snapshot.pngPhoto Album
16inv_folder_lostandfound.pngLost and Found
20inv_folder_animation.pngAnimations
21inv_folder_gesture.pngGestures
23inv_folder_favorite.pngFavorites
46inv_folder_outfit.pngCurrent Outfit
47inv_folder_outfit.pngOutfits
49inv_folder_mesh.pngMeshes
56inv_folder_settings.pngSettings
100inv_folder_plain_closed.pngMy Suitcase
-1inv_folder_plain_closed.pngAny other, user Defined


version

This item is incremented when an item is added to the folder. NOTE: This appears to be a form of serial number that is updated when the contents of the folder is changed. A change in the number informs the viewer that it should refresh its copy of the folder contents. This needs to be verified.

folderID

Uniquely identifies the folder. This facilitates the folder being claimed as a logical container by other folders, or the things in the inventoryitems table that are said to be 'in' the folder.

agentID

Unique agent identifier - identifies the agent which owns the folder.

parentFolderID

This identifies the parent folder that contains this folder. Hence, it must match another inventoryfolders table entry which has that folderID.



      (back to Database Documentation)

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