Database:Inventoryfolders
From OpenSimulator
(→inventoryfolders Fields) |
(→inventoryfolders Fields) |
||
Line 79: | Line 79: | ||
<tr><td>56</td><td>http://opensimulator.org/images/folderIcons/inv_folder_settings.png</td><td>Settings</td></tr> | <tr><td>56</td><td>http://opensimulator.org/images/folderIcons/inv_folder_settings.png</td><td>Settings</td></tr> | ||
<tr><td>100</td><td>http://opensimulator.org/images/folderIcons/inv_folder_plain_closed.png</td><td>My Suitcase</td></tr> | <tr><td>100</td><td>http://opensimulator.org/images/folderIcons/inv_folder_plain_closed.png</td><td>My Suitcase</td></tr> | ||
− | <tr><td></td><td></td><td></td></tr> | + | <tr><td></td><td></td><td>""</td></tr> |
<tr><td>-1</td><td>http://opensimulator.org/images/folderIcons/inv_folder_plain_closed.png</td><td>User Defined</td></tr> | <tr><td>-1</td><td>http://opensimulator.org/images/folderIcons/inv_folder_plain_closed.png</td><td>User Defined</td></tr> | ||
Revision as of 08:03, 14 May 2022
This is informative only and subject to changes
The inventoryfolders table records details concerning the avatar's inventory organisation, specifically the folders. No information about contents of the folders is in this table. (back to Database Documentation)
inventoryfolders Table Structure
The structure of the inventoryfolders table is as follows:
Field | Type | Null | Key | Default | Extra |
---|---|---|---|---|---|
folderName | varchar(64) | YES | NULL | ||
type | smallint(6) | NO | 0 | ||
version | int(11) | NO | 0 | ||
folderID | char(36) | NO | PRI | 00000000-0000-0000-0000-000000000000 | |
agentID | char(36) | YES | MUL | NULL | |
parentFolderID | char(36) | YES | MUL | NULL |
(back to Database Documentation)
inventoryfolders Fields
- folderName
Text of the folder's name as it appears in the client inventory interface
Type of inventory folder. This is a subset of enum InventoryType for folders only.
Value | Icon on some Viewers | Meaning |
-1 | User Defined | |
0 | Textures | |
1 | Sounds | |
2 | Calling Cards | |
3 | Landmarks | |
5 | Clothing | |
6 | Objects | |
7 | Notecards | |
8 | My Inventory | |
10 | Scripts | |
13 | Body Parts | |
14 | Trash | |
15 | Photo Album | |
16 | Lost and Found | |
20 | Animations | |
21 | Gestures | |
23 | Favorites | |
46 | Current Outfit | |
47 | Outfits | |
49 | Meshes | |
56 | Settings | |
100 | My Suitcase | |
"" | ||
-1 | User Defined |
This item is incremented when an item is added to the folder.
NOTE: This appears to be a form of serial number that is updated when the contents of the folder is changed. A change in the number informs the viewer that it should refresh its copy of the folder contents. This needs to be verified.
Uniquely identifies the folder. This facilitates the folder being claimed as a logical container by other folders, or the things in the inventoryitems table that are said to be 'in' the folder.
Unique agent identifier - identifies the agent which owns the folder.
This identifies the parent folder that contains this folder. Hence, it must match another inventoryfolders table entry which has that folderID.
(back to Database Documentation)