Next Gen

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(Initial talking about what should be done by Misterblue)
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* [[OSCC21_Suggestions|OSCC21 Audience Feature Suggestions]]
 
* [[OSCC21_Suggestions|OSCC21 Audience Feature Suggestions]]
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Misterblue 20220215: This effort is to invigorate and advance OpenSimulator for the most recent rediscovery of metaverses.
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The goal is not to re-engineer everything to create the ultimate metaverse.
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The goal is to address large features that are limiting OpenSimulator's deployment and use.
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In the end, there will be a divergence from complete mimicking of SL.
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There will be incorporation of technologies like:
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* popular asset creation tools (mesh editors, UI designers, etc.),
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* standards (identity, avatar formats, asset formats, etc.),
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* modern infrastructures (containers, monitors, etc),
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* encryption (end-to-end encrypted chat, signed storage, etc), and
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* storage systems.
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That's all grand vision, but on more practical grounds, the OSCC21 feature suggestions break into:
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* Use of popular asset formats for world and avatars (FBX, GLTF, VRM, etc)
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* Use of popular external asset creation tools (Blender, etc)
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* Updated user documentation
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* Improved in-world asset representations (trees, PBM materials, etc)
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* Incorporation of hyped metaverse tech (VR, text-to-speech, etc)
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And add to these operational features:
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* Easy to install and operate (db management, etc)
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* Better access control (connection control, user management, etc)
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* Security (for inter-grid and inter-user communication)
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== Standards and Metaverse Standard Groups That Might Be Interesting ==
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* [https://vrm-consortium.org VRM Avatars], [https://github.com/vrm-c Github]: humanoid avatar format popular with vtubers, VRChat, etc
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* [http://infinitemetaverse.com/ Infinite Metaverse Alliance]
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* [https://omigroup.org/home/ Open Metaverse Interoperability Group]

Revision as of 09:17, 15 February 2022

A wiki area to discuss a possible next generation OpenSimulator.

There are many people and groups who have forks and OpenSim side projects. MisterBlue on 14-Feb-2022 suggested puling these side projects together and make a new and improved future OpenSimulator.

MisterBlue is creating a new protocol and viewer that initially works with OpenSim. A new viewer is a first step toward breaking away from the chains of Second Life compatibility.

The list of requested features from attendees of OpenSimulator Community Conference 2021 (OSCC21) is a good starting point.

Misterblue 20220215: This effort is to invigorate and advance OpenSimulator for the most recent rediscovery of metaverses. The goal is not to re-engineer everything to create the ultimate metaverse. The goal is to address large features that are limiting OpenSimulator's deployment and use. In the end, there will be a divergence from complete mimicking of SL.

There will be incorporation of technologies like:

  • popular asset creation tools (mesh editors, UI designers, etc.),
  • standards (identity, avatar formats, asset formats, etc.),
  • modern infrastructures (containers, monitors, etc),
  • encryption (end-to-end encrypted chat, signed storage, etc), and
  • storage systems.

That's all grand vision, but on more practical grounds, the OSCC21 feature suggestions break into:

  • Use of popular asset formats for world and avatars (FBX, GLTF, VRM, etc)
  • Use of popular external asset creation tools (Blender, etc)
  • Updated user documentation
  • Improved in-world asset representations (trees, PBM materials, etc)
  • Incorporation of hyped metaverse tech (VR, text-to-speech, etc)

And add to these operational features:

  • Easy to install and operate (db management, etc)
  • Better access control (connection control, user management, etc)
  • Security (for inter-grid and inter-user communication)

Standards and Metaverse Standard Groups That Might Be Interesting

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