OsMessageAttachments

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|threat_level=Moderate
 
|threat_level=Moderate
 
|permissions=${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
 
|permissions=${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
|delay=0
+
|delay= (0.1 plus 0.010 per prim)
 
|function_syntax= osMessageAttachments(key avatar, string message, list attachmentPoints, integer options);
 
|function_syntax= osMessageAttachments(key avatar, string message, list attachmentPoints, integer options);
 
|description=
 
|description=

Latest revision as of 18:35, 5 January 2022

osMessageAttachments(key avatar, string message, list attachmentPoints, integer options);
Sends a specified message to the specified avatar's attachments on the specified attachment points.

Behaves as osMessageObject, without the sending script needing to know the attachment keys in advance.

This is incompatible with the normal use of dataserver event on scripts the receiving prim.

Options:

This options can be combined with binary or |

Calling with OS_ATTACH_MSG_ALL in list attachmentPoints will sends the message to attachments on every point. If OS_ATTACH_MSG_INVERT_POINTS is also provide, the message is ignored

Threat Level Moderate
Permissions ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
Extra Delay (0.1 plus 0.010 per prim) seconds
Example(s)
string NPCName = "osMessageAttachments";
key npc;
 
default
{
    state_entry()
    {
        llSensor("", NULL_KEY, OS_NPC, 96, TWO_PI);
    }
 
    sensor(integer d)
    {
        integer i;
        for(i=0;i<d;++i)
        {
            if(llDetectedName(i) == NPCName + " NPC")
            {
                osNpcRemove(llDetectedKey(i));
            }
        }
 
        llSensor("", NULL_KEY, OS_NPC, 96, TWO_PI);
    }
 
    no_sensor()
    {
        state ready;
    }
}
 
 
state ready
{
    state_entry()
    {
        npc = osNpcCreate(NPCName, "NPC", llGetPos(), llGetOwner());
    }
 
    touch_start(integer p)
    {
        integer i;
        integer wasNPC = FALSE;
        for(i=0;i<p;++i)
        {
            key detected = llDetectedKey(i);
            if(!wasNPC)
            {
                wasNPC = detected == npc;
            }
            list attachments = osGetNumberOfAttachments(detected, [
                ATTACH_HEAD,
                ATTACH_LHAND,
                ATTACH_RHAND
            ]);
            list attachmentsToMessage = [];
            integer j;
            integer k = llGetListLength(attachments);
            integer l;
            for(j=0;j<k;j+=2){
                l = llList2Integer(attachments, j);
                if(l > 0 && llList2Integer(attachments, j + 1) > 0){
                    attachmentsToMessage += [l];
                }
            }
            osMessageAttachments(detected, "foo", attachmentsToMessage, 0);
            osMessageAttachments(detected, "bar", attachmentsToMessage, OS_ATTACH_MSG_INVERT_POINTS);
            osMessageAttachments(detected, "baz", [OS_ATTACH_MSG_ALL], 0);
            osMessageAttachments(detected, "will never be sent", [OS_ATTACH_MSG_ALL], OS_ATTACH_MSG_INVERT_POINTS);
 
            osMessageAttachments(detected, "heard by both feet", [ATTACH_LFOOT, ATTACH_RFOOT], 0);
            osMessageAttachments(detected, "heard by object creator feet", [ATTACH_LFOOT, ATTACH_RFOOT], OS_ATTACH_MSG_OBJECT_CREATOR);
            osMessageAttachments(detected, "heard by script creator feet", [ATTACH_LFOOT, ATTACH_RFOOT], OS_ATTACH_MSG_SCRIPT_CREATOR);
        }
        if(!wasNPC)
        {
            osNpcTouch(npc, llGetKey(), 0);
        }
    }
}
Notes
This function was added in 0.7.5-post-fixes
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