OsNpcLookAt
From OpenSimulator
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			 (Add osNpcLookAt template)  | 
			 (More description)  | 
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* targetkey : a object or avatar target  | * targetkey : a object or avatar target  | ||
* offset : a offset relative to that target or if target is nullkey a GLOBAL position.  | * offset : a offset relative to that target or if target is nullkey a GLOBAL position.  | ||
| + | |||
| + | To set "normal" look fw osNpcLookAt   | ||
| + |  osNpcLookAt(npckey, 1, npckey, <2.5, 0.0, 0.0>); // (target is the npc, offset = positive x)  | ||
|threat_level=ignored  | |threat_level=ignored  | ||
Revision as of 23:48, 15 February 2021
integer osNpcLookAt(key npckey, integer type, key targetkey, vector offset)
 
 | |
 To set "normal" look fw osNpcLookAt osNpcLookAt(npckey, 1, npckey, <2.5, 0.0, 0.0>); // (target is the npc, offset = positive x)  | |
| Threat Level | This function does not do a threat level check | 
| Permissions | Use of this function is always allowed by default | 
| Extra Delay | 0 seconds | 
| Example(s) | |
// // Example of osNpcLookAt // default { state_entry() { ... osNpcLookAt(...); ... } }  | |
| Notes | |
| This function was added in 0.9.2.0 | |