OsNpcLookAt
From OpenSimulator
(Difference between revisions)
(Add osNpcLookAt template) |
(More description) |
||
Line 8: | Line 8: | ||
* targetkey : a object or avatar target | * targetkey : a object or avatar target | ||
* offset : a offset relative to that target or if target is nullkey a GLOBAL position. | * offset : a offset relative to that target or if target is nullkey a GLOBAL position. | ||
+ | |||
+ | To set "normal" look fw osNpcLookAt | ||
+ | osNpcLookAt(npckey, 1, npckey, <2.5, 0.0, 0.0>); // (target is the npc, offset = positive x) | ||
|threat_level=ignored | |threat_level=ignored |
Revision as of 23:48, 15 February 2021
integer osNpcLookAt(key npckey, integer type, key targetkey, vector offset)
| |
To set "normal" look fw osNpcLookAt osNpcLookAt(npckey, 1, npckey, <2.5, 0.0, 0.0>); // (target is the npc, offset = positive x) | |
Threat Level | This function does not do a threat level check |
Permissions | Use of this function is always allowed by default |
Extra Delay | 0 seconds |
Example(s) | |
// // Example of osNpcLookAt // default { state_entry() { ... osNpcLookAt(...); ... } } | |
Notes | |
This function was added in 0.9.2.0 |