OsForceAttachToAvatarFromInventory
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{{osslfunc | {{osslfunc | ||
| − | |function_syntax= | + | |function_syntax= osForceAttachToAvatarFromInventory(string itemName, integer attachmentPoint) |
|csharp_syntax= | |csharp_syntax= | ||
| − | |description=Attach an inventory item in the object containing this script to | + | |description=Attach an inventory item in the object containing this script to the script owner without asking for PERMISSION_ATTACH. |
| + | |||
| + | Nothing happens if the avatar is not in the region. | ||
| − | |||
* itemName - The name of the item. If this is not found then a warning is said to the owner. | * itemName - The name of the item. If this is not found then a warning is said to the owner. | ||
* attachmentPoint - The attachment point. For example, ATTACH_CHEST. | * attachmentPoint - The attachment point. For example, ATTACH_CHEST. | ||
| + | |threat_level=High | ||
| + | |permissions=${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER | ||
| + | |delay=0 | ||
| + | |ossl_example=<source lang="lsl"> | ||
| + | // | ||
| + | // osForceAttachToAvatarFromInventory Script Exemple (XEngine) | ||
| + | // Author: djphil | ||
| + | // | ||
| + | |||
| + | string ObjectName; | ||
| + | |||
| + | default | ||
| + | { | ||
| + | state_entry() | ||
| + | { | ||
| + | ObjectName = llGetInventoryName(INVENTORY_OBJECT, 0); | ||
| + | |||
| + | if (ObjectName == "") | ||
| + | { | ||
| + | llSay(PUBLIC_CHANNEL, "Inventory object missing ..."); | ||
| + | } | ||
| + | |||
| + | else | ||
| + | { | ||
| + | llSay(PUBLIC_CHANNEL, "Touch to see osForceAttachToAvatarFromInventory attach the object " + ObjectName + " to your avatar's left hand."); | ||
| + | } | ||
| + | } | ||
| + | |||
| + | touch_start(integer number) | ||
| + | { | ||
| + | osForceAttachToAvatarFromInventory(ObjectName, ATTACH_LHAND); | ||
| + | } | ||
| + | |||
| + | // The attach event is called on both attach and detach. | ||
| + | attach(key id) | ||
| + | { | ||
| + | // Test if is a valid key and not NULL_KEY ('id' is only valid on attach) | ||
| + | if (id && id != NULL_KEY) | ||
| + | { | ||
| + | llOwnerSay("The object " + ObjectName + " is attached to " + llKey2Name(id)); | ||
| + | } | ||
| + | |||
| + | else | ||
| + | { | ||
| + | llOwnerSay("The object is not attached!"); | ||
| + | } | ||
| + | } | ||
| + | |||
| + | on_rez(integer param) | ||
| + | { | ||
| + | // Reset the script if it's not attached. | ||
| + | if (!llGetAttached()) | ||
| + | { | ||
| + | llResetScript(); | ||
| + | } | ||
| + | } | ||
| + | } | ||
| + | </source> | ||
| + | ''' For YEngine: ''' | ||
| + | <source lang="lsl"> | ||
| + | // | ||
| + | // osForceAttachToAvatarFromInventory Script Exemple (YEngine) | ||
| + | // Author: djphil | ||
| + | // | ||
| + | |||
| + | string ObjectName; | ||
| + | |||
| + | default | ||
| + | { | ||
| + | state_entry() | ||
| + | { | ||
| + | ObjectName = llGetInventoryName(INVENTORY_OBJECT, 0); | ||
| + | |||
| + | if (ObjectName == "") | ||
| + | { | ||
| + | llSay(PUBLIC_CHANNEL, "Inventory object missing ..."); | ||
| + | } | ||
| + | |||
| + | else | ||
| + | { | ||
| + | llSay(PUBLIC_CHANNEL, "Touch to see osForceAttachToAvatarFromInventory attach the object " + ObjectName + " to your avatar's left hand."); | ||
| + | } | ||
| + | } | ||
| + | |||
| + | touch_start(integer number) | ||
| + | { | ||
| + | osForceAttachToAvatarFromInventory(ObjectName, ATTACH_LHAND); | ||
| + | } | ||
| + | |||
| + | // The attach event is called on both attach and detach. | ||
| + | attach(key id) | ||
| + | { | ||
| + | // Test if is a valid key ('id' is only valid on attach) | ||
| + | if (id) | ||
| + | { | ||
| + | llOwnerSay("The object " + ObjectName + " is attached to " + llKey2Name(id)); | ||
| + | } | ||
| + | |||
| + | else | ||
| + | { | ||
| + | llOwnerSay("The object is not attached!"); | ||
| + | } | ||
| + | } | ||
| − | + | on_rez(integer param) | |
| − | + | { | |
| − | + | // Reset the script if it's not attached. | |
| − | |additional_info= | + | if (!llGetAttached()) |
| + | { | ||
| + | llResetScript(); | ||
| + | } | ||
| + | } | ||
| + | } | ||
| + | </source> | ||
| + | |additional_info=This function was added in 0.7.4-post-fixes.<br> | ||
| + | See [http://wiki.secondlife.com/wiki/Template:LSL_Constants_Attachment Attachment Points] for the complete list of LSL Attachment Points Constants. | ||
}} | }} | ||
| + | == See Also == | ||
| + | * [[osForceAttachToAvatar]] | ||
| + | * [[osForceAttachToAvatarFromInventory]] | ||
| + | * [[osForceAttachToOtherAvatarFromInventory]] | ||
| + | * [[osForceDetachFromAvatar]] | ||
| + | * [[osForceDropAttachment]] | ||
| + | * [[osForceDropAttachmentAt]] | ||
| + | * [[osDropAttachment]] | ||
| + | * [[osDropAttachmentAt]] | ||
Latest revision as of 06:34, 11 January 2021
osForceAttachToAvatarFromInventory(string itemName, integer attachmentPoint)
| |
| Attach an inventory item in the object containing this script to the script owner without asking for PERMISSION_ATTACH.
Nothing happens if the avatar is not in the region.
| |
| Threat Level | High |
| Permissions | ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER |
| Extra Delay | 0 seconds |
| Example(s) | |
// // osForceAttachToAvatarFromInventory Script Exemple (XEngine) // Author: djphil // string ObjectName; default { state_entry() { ObjectName = llGetInventoryName(INVENTORY_OBJECT, 0); if (ObjectName == "") { llSay(PUBLIC_CHANNEL, "Inventory object missing ..."); } else { llSay(PUBLIC_CHANNEL, "Touch to see osForceAttachToAvatarFromInventory attach the object " + ObjectName + " to your avatar's left hand."); } } touch_start(integer number) { osForceAttachToAvatarFromInventory(ObjectName, ATTACH_LHAND); } // The attach event is called on both attach and detach. attach(key id) { // Test if is a valid key and not NULL_KEY ('id' is only valid on attach) if (id && id != NULL_KEY) { llOwnerSay("The object " + ObjectName + " is attached to " + llKey2Name(id)); } else { llOwnerSay("The object is not attached!"); } } on_rez(integer param) { // Reset the script if it's not attached. if (!llGetAttached()) { llResetScript(); } } } For YEngine: // // osForceAttachToAvatarFromInventory Script Exemple (YEngine) // Author: djphil // string ObjectName; default { state_entry() { ObjectName = llGetInventoryName(INVENTORY_OBJECT, 0); if (ObjectName == "") { llSay(PUBLIC_CHANNEL, "Inventory object missing ..."); } else { llSay(PUBLIC_CHANNEL, "Touch to see osForceAttachToAvatarFromInventory attach the object " + ObjectName + " to your avatar's left hand."); } } touch_start(integer number) { osForceAttachToAvatarFromInventory(ObjectName, ATTACH_LHAND); } // The attach event is called on both attach and detach. attach(key id) { // Test if is a valid key ('id' is only valid on attach) if (id) { llOwnerSay("The object " + ObjectName + " is attached to " + llKey2Name(id)); } else { llOwnerSay("The object is not attached!"); } } on_rez(integer param) { // Reset the script if it's not attached. if (!llGetAttached()) { llResetScript(); } } } | |
| Notes | |
| This function was added in 0.7.4-post-fixes. See Attachment Points for the complete list of LSL Attachment Points Constants. | |
[edit] See Also
- osForceAttachToAvatar
- osForceAttachToAvatarFromInventory
- osForceAttachToOtherAvatarFromInventory
- osForceDetachFromAvatar
- osForceDropAttachment
- osForceDropAttachmentAt
- osDropAttachment
- osDropAttachmentAt