OsAngleBetween
From OpenSimulator
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|permissions=true | |permissions=true | ||
|delay=0 | |delay=0 | ||
− | |function_syntax=float osAngleBetween(vector a, vector b) | + | |function_syntax=float osAngleBetween(vector a, vector b) |
|description=returns a angle between 0 and PI | |description=returns a angle between 0 and PI | ||
|ossl_example=<source lang="lsl"> | |ossl_example=<source lang="lsl"> |
Latest revision as of 05:26, 3 January 2021
float osAngleBetween(vector a, vector b)
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returns a angle between 0 and PI | |
Threat Level | None |
Permissions | Use of this function is always allowed by default |
Extra Delay | 0 seconds |
Example(s) | |
// // osAngleBetween Script Example // Author: djphil // default { state_entry() { llSay(PUBLIC_CHANNEL, "Touch to see osAngleBetween usage."); } touch_start(integer number) { vector input_a = <1.0, 2.0, 3.0>; vector input_b = <3.0, 2.0, 1.0>; float angle = osAngleBetween(input_a, input_b); llSay(PUBLIC_CHANNEL, "The angle (0.0 and PI) between " + (string)input_a + " and " + (string)input_b + " is " + (string)(angle) + " in degrees and " + (string)(angle * DEG_TO_RAD) + " in radians."); } } | |
Notes | |
Implemented April 4, 2018 by Ubit Umarov in GIT# e031d79d48cb4cb42ccb160d2894d078f835eb10 - Commit e031d7 |