OsTriggerSound
From OpenSimulator
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Since 0.9.1 if target prim inventory does not contain the sound, the inventory of the prim containing the script calling this function is also checked | Since 0.9.1 if target prim inventory does not contain the sound, the inventory of the prim containing the script calling this function is also checked | ||
}} | }} | ||
+ | == See Also == | ||
+ | * [[osTriggerSound]] | ||
+ | * [[osTriggerSoundLimited]] |
Latest revision as of 20:08, 5 December 2020
osTriggerSound(integer linknum, string sound, float volume)
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Start playing the specified sound in the viewers of nearby avatars once at the specified volume.
The sound parameter can be the UUID of a sound or the name of a sound that is in the inventory of the target prim. | |
Threat Level | This function does not do a threat level check |
Permissions | Use of this function is always allowed by default |
Extra Delay | 0 seconds |
Example(s) | |
// // osTriggerSound Script Example // Author: djphil // string sound; default { state_entry() { sound = llGetInventoryName(INVENTORY_SOUND, 0); if (sound == "") { llSay(PUBLIC_CHANNEL, "Inventory sound missing ..."); } else { llSay(PUBLIC_CHANNEL, "Touch to hear osTriggerSound running."); } } touch_start(integer number) { osTriggerSound(1, sound, 1.0); } } And with uuid: // // osTriggerSound Script Example // Author: djphil // string sound = "f4a0660f-5446-dea2-80b7-6482a082803c"; default { state_entry() { if (osIsUUID(sound)) { llSay(PUBLIC_CHANNEL, "Touch to hear osTriggerSound running."); } else { llSay(PUBLIC_CHANNEL, "Invalid uuid detected ..."); } } touch_start(integer number) { osTriggerSound(1, sound, 1.0); } } | |
Notes | |
This function was added in 0.9.0.1
Since 0.9.1 if target prim inventory does not contain the sound, the inventory of the prim containing the script calling this function is also checked |
[edit] See Also
- osTriggerSound
- osTriggerSoundLimited