OsNpcStopAnimation
From OpenSimulator
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// | // | ||
// osNpcStopAnimation Script Exemple | // osNpcStopAnimation Script Exemple | ||
− | // | + | // Author: djphil |
// | // | ||
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|additional_info=This function was added in 0.7.3-post-fixes | |additional_info=This function was added in 0.7.3-post-fixes | ||
}} | }} | ||
+ | == See Also == | ||
+ | * [[osNpcPlayAnimation]] | ||
+ | * [[osNpcStopAnimation]] |
Latest revision as of 18:56, 5 December 2020
osNpcStopAnimation(key npc, string animation)
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Stops an animation that is being played by the NPC identified by their key. | |
Threat Level | High |
Permissions | ${OSSL|osslNPC} |
Extra Delay | 0 seconds |
Example(s) | |
// // osNpcStopAnimation Script Exemple // Author: djphil // string animation = "sit_ground"; integer ani; key npc; default { state_entry() { llSay(PUBLIC_CHANNEL, "Touch to see osNpcStopAnimation usage."); } touch_start(integer number) { key toucher = llDetectedKey(0); vector npcPos = llGetPos() + <1.0, 0.0, 1.0>; osAgentSaveAppearance(toucher, "appearance"); npc = osNpcCreate("ImYour", "Clone", npcPos, "appearance"); state hasNPC; } } state hasNPC { state_entry() { llSetTimerEvent(5.0); } timer() { llSetTimerEvent(0.0); if (ani == TRUE) { osNpcSay(npc, "Goodbye!"); llSetTimerEvent(0.0); osNpcStand(npc); osNpcRemove(npc); npc = NULL_KEY; ani = FALSE; state default; } else { ani = TRUE; osNpcPlayAnimation(npc, animation); osNpcSay(npc, "Hello world!"); } } touch_start(integer number) { osNpcStopAnimation(npc, animation); llSetTimerEvent(3.0); } } | |
Notes | |
This function was added in 0.7.3-post-fixes |
[edit] See Also
- osNpcPlayAnimation
- osNpcStopAnimation