OsNpcStopMoveToTarget
From OpenSimulator
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			m (Change See Also)  | 
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|additional_info=This function was added in 0.7.2-post-fixes  | |additional_info=This function was added in 0.7.2-post-fixes  | ||
}}  | }}  | ||
| + | == See Also ==  | ||
| + | * [[osNpcMoveTo]]  | ||
| + | * [[osNpcMoveToTarget]]  | ||
| + | * [[osNpcStopMoveToTarget]]  | ||
Latest revision as of 18:55, 5 December 2020
osNpcStopMoveToTarget(key npc)
 
 | |
| Stop a current move to a target. | |
| Threat Level | High | 
| Permissions | ${OSSL|osslNPC} | 
| Extra Delay | 0 seconds | 
| Example(s) | |
// // osNpcStopMoveToTarget Script Exemple // Author: djphil // key npc; integer move; integer step; default { state_entry() { llSay(PUBLIC_CHANNEL, "Touch to see osNpcStopMoveToTarget usage."); } touch_start(integer number) { key toucher = llDetectedKey(0); vector npcPos = llGetPos() + <-5.0, -1.0, 1.0>; osAgentSaveAppearance(toucher, "appearance"); npc = osNpcCreate("ImYour", "Clone", npcPos, "appearance"); state hasNPC; } } state hasNPC { state_entry() { llSetTimerEvent(5.0); } timer() { if (move == TRUE) { osNpcStopMoveToTarget(npc); llSetTimerEvent(3.0); move = FALSE; } else { if (step == FALSE) { osNpcSay(npc, "Hello world!"); step = TRUE; } osNpcMoveToTarget(npc, llGetPos() + <5.0, -1.0, 0.0>, OS_NPC_NO_FLY); llSetTimerEvent(1.0); move = TRUE; } } touch_start(integer number) { llSetTimerEvent(0.0); osNpcSay(npc, "Goodbye!"); osNpcRemove(npc); npc = NULL_KEY; state default; } }  | |
| Notes | |
| This function was added in 0.7.2-post-fixes | |
[edit] See Also
- osNpcMoveTo
 - osNpcMoveToTarget
 - osNpcStopMoveToTarget