OsNpcStand
From OpenSimulator
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|delay=0 | |delay=0 | ||
|function_syntax=osNpcStand(key npc) | |function_syntax=osNpcStand(key npc) | ||
− | |||
|description=*Makes a sitting NPC stand up. | |description=*Makes a sitting NPC stand up. | ||
+ | |ossl_example=<source lang="lsl"> | ||
+ | // | ||
+ | // osNpcStand Script Exemple | ||
+ | // Author: djphil | ||
+ | // | ||
+ | |||
+ | key npc; | ||
+ | integer sit; | ||
+ | |||
+ | default | ||
+ | { | ||
+ | state_entry() | ||
+ | { | ||
+ | llSay(PUBLIC_CHANNEL, "Touch to see osNpcStand usage."); | ||
+ | } | ||
+ | |||
+ | touch_start(integer number) | ||
+ | { | ||
+ | key toucher = llDetectedKey(0); | ||
+ | vector npcPos = llGetPos() + <1.0, 0.0, 1.0>; | ||
+ | osAgentSaveAppearance(toucher, "appearance"); | ||
+ | npc = osNpcCreate("ImYour", "Clone", npcPos, "appearance"); | ||
+ | state hasNPC; | ||
+ | } | ||
+ | } | ||
+ | |||
+ | state hasNPC | ||
+ | { | ||
+ | state_entry() | ||
+ | { | ||
+ | llSetTimerEvent(5.0); | ||
+ | } | ||
+ | |||
+ | timer() | ||
+ | { | ||
+ | llSetTimerEvent(0.0); | ||
+ | |||
+ | if (sit == TRUE) | ||
+ | { | ||
+ | osNpcSay(npc, "Goodbye!"); | ||
+ | llSetTimerEvent(0.0); | ||
+ | osNpcStand(npc); | ||
+ | osNpcRemove(npc); | ||
+ | npc = NULL_KEY; | ||
+ | sit = FALSE; | ||
+ | state default; | ||
+ | } | ||
+ | |||
+ | else | ||
+ | { | ||
+ | sit = TRUE; | ||
+ | osNpcSit(npc, llGetKey(), OS_NPC_SIT_NOW); | ||
+ | osNpcSay(npc, "Hello world!"); | ||
+ | } | ||
+ | } | ||
+ | |||
+ | touch_start(integer number) | ||
+ | { | ||
+ | osNpcStand(npc); | ||
+ | llSetTimerEvent(3.0); | ||
+ | } | ||
+ | } | ||
+ | </source> | ||
|additional_info=This function was added in 0.7.2-post-fixes | |additional_info=This function was added in 0.7.2-post-fixes | ||
}} | }} | ||
+ | == See Also == | ||
+ | * [[osNpcSit]] | ||
+ | * [[osNpcStand]] |
Latest revision as of 18:55, 5 December 2020
This article or section contains incomplete information. Please help us by completing the content on this page. |
osNpcStand(key npc)
| |
| |
Threat Level | High |
Permissions | ${OSSL|osslNPC} |
Extra Delay | 0 seconds |
Example(s) | |
// // osNpcStand Script Exemple // Author: djphil // key npc; integer sit; default { state_entry() { llSay(PUBLIC_CHANNEL, "Touch to see osNpcStand usage."); } touch_start(integer number) { key toucher = llDetectedKey(0); vector npcPos = llGetPos() + <1.0, 0.0, 1.0>; osAgentSaveAppearance(toucher, "appearance"); npc = osNpcCreate("ImYour", "Clone", npcPos, "appearance"); state hasNPC; } } state hasNPC { state_entry() { llSetTimerEvent(5.0); } timer() { llSetTimerEvent(0.0); if (sit == TRUE) { osNpcSay(npc, "Goodbye!"); llSetTimerEvent(0.0); osNpcStand(npc); osNpcRemove(npc); npc = NULL_KEY; sit = FALSE; state default; } else { sit = TRUE; osNpcSit(npc, llGetKey(), OS_NPC_SIT_NOW); osNpcSay(npc, "Hello world!"); } } touch_start(integer number) { osNpcStand(npc); llSetTimerEvent(3.0); } } | |
Notes | |
This function was added in 0.7.2-post-fixes |
[edit] See Also
- osNpcSit
- osNpcStand