OsNpcSetProfileImage
From OpenSimulator
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|permissions=${OSSL|osslNPC} | |permissions=${OSSL|osslNPC} | ||
|function_syntax=osNpcSetProfileImage(key npc, string image) | |function_syntax=osNpcSetProfileImage(key npc, string image) | ||
+ | |description=Set image in created NPC's profile. | ||
+ | One can use UUID of the texture or name of texture included in prim's inventory.<br /> | ||
|ossl_example=<source lang="lsl"> | |ossl_example=<source lang="lsl"> | ||
// | // | ||
// osNpcSetProfileImage Example | // osNpcSetProfileImage Example | ||
+ | // Author: djphil | ||
// | // | ||
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} | } | ||
</source> | </source> | ||
− | | | + | |additional_info= |
− | + | ||
− | + | ||
− | + | ||
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}} | }} | ||
+ | == See Also == | ||
+ | * [[osNpcSetProfileAbout]] | ||
+ | * [[osNpcSetProfileImage]] |
Latest revision as of 18:53, 5 December 2020
osNpcSetProfileImage(key npc, string image)
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Set image in created NPC's profile.
One can use UUID of the texture or name of texture included in prim's inventory. | |
Threat Level | Low |
Permissions | ${OSSL|osslNPC} |
Extra Delay | No function delay specified |
Example(s) | |
// // osNpcSetProfileImage Example // Author: djphil // key npc = NULL_KEY; string image = "My Photo"; default { touch_start(integer number) { if (npc == NULL_KEY) { osOwnerSaveAppearance("MyClone"); llSetTimerEvent(2.0); } else { osNpcRemove(npc); npc = NULL_KEY; llRemoveInventory("MyClone"); } } timer() { llSetTimerEvent(0.0); npc = osNpcCreate("John", "Smith", llGetPos() + <0.0, 0.0, 2.0>, "MyClone"); osNpcSetProfileImage(npc, image); } } |
[edit] See Also
- osNpcSetProfileAbout
- osNpcSetProfileImage