OsForceAttachToAvatar
From OpenSimulator
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m (XEngine to OSSL) |
m (Change See Also) |
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|permissions=${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER | |permissions=${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER | ||
|delay=0 | |delay=0 | ||
| − | |ossl_example= | + | |ossl_example=<source lang="lsl"> |
| − | |additional_info=This function was added in 0.7.4-post-fixes | + | // |
| + | // osForceAttachToAvatar Script Example (XEngine) | ||
| + | // Author: djphil | ||
| + | // | ||
| + | |||
| + | default | ||
| + | { | ||
| + | state_entry() | ||
| + | { | ||
| + | llSay(PUBLIC_CHANNEL, "Touch to see osForceAttachToAvatar attach this object to your avatar's left hand."); | ||
| + | } | ||
| + | |||
| + | touch_start(integer number) | ||
| + | { | ||
| + | if (!llGetAttached()) | ||
| + | { | ||
| + | osForceAttachToAvatar(ATTACH_LHAND); | ||
| + | } | ||
| + | } | ||
| + | |||
| + | // The attach event is called on both attach and detach. | ||
| + | attach(key id) | ||
| + | { | ||
| + | // Test if is a valid key and not NULL_KEY ('id' is only valid on attach) | ||
| + | if (id && id != NULL_KEY) | ||
| + | { | ||
| + | llOwnerSay("The object is attached to " + llKey2Name(id)); | ||
| + | } | ||
| + | |||
| + | else | ||
| + | { | ||
| + | llOwnerSay("The object is not attached!"); | ||
| + | } | ||
| + | } | ||
| + | |||
| + | on_rez(integer param) | ||
| + | { | ||
| + | // Reset the script if it's not attached. | ||
| + | if (!llGetAttached()) | ||
| + | { | ||
| + | llResetScript(); | ||
| + | } | ||
| + | } | ||
| + | } | ||
| + | </source> | ||
| + | ''' For YEngine: ''' | ||
| + | <source lang="lsl"> | ||
| + | // | ||
| + | // osForceAttachToAvatar Script Example (YEngine) | ||
| + | // Author: djphil | ||
| + | // | ||
| + | |||
| + | default | ||
| + | { | ||
| + | state_entry() | ||
| + | { | ||
| + | llSay(PUBLIC_CHANNEL, "Touch to see osForceAttachToAvatar attach this object to your avatar's left hand."); | ||
| + | } | ||
| + | |||
| + | touch_start(integer number) | ||
| + | { | ||
| + | if (!llGetAttached()) | ||
| + | { | ||
| + | osForceAttachToAvatar(ATTACH_LHAND); | ||
| + | } | ||
| + | } | ||
| + | |||
| + | // The attach event is called on both attach and detach. | ||
| + | attach(key id) | ||
| + | { | ||
| + | // Test if is a valid key ('id' is only valid on attach) | ||
| + | if (id) | ||
| + | { | ||
| + | llOwnerSay("The object is attached to " + llKey2Name(id)); | ||
| + | } | ||
| + | |||
| + | else | ||
| + | { | ||
| + | llOwnerSay("The object is not attached!"); | ||
| + | } | ||
| + | } | ||
| + | |||
| + | on_rez(integer param) | ||
| + | { | ||
| + | // Reset the script if it's not attached. | ||
| + | if (!llGetAttached()) | ||
| + | { | ||
| + | llResetScript(); | ||
| + | } | ||
| + | } | ||
| + | } | ||
| + | </source> | ||
| + | |additional_info=This function was added in 0.7.4-post-fixes.<br> | ||
| + | See [http://wiki.secondlife.com/wiki/Template:LSL_Constants_Attachment Attachment Points] for the complete list of LSL Attachment Points Constants. | ||
}} | }} | ||
| + | == See Also == | ||
| + | * [[osForceAttachToAvatar]] | ||
| + | * [[osForceAttachToAvatarFromInventory]] | ||
| + | * [[osForceAttachToOtherAvatarFromInventory]] | ||
| + | * [[osForceDetachFromAvatar]] | ||
| + | * [[osForceDropAttachment]] | ||
| + | * [[osForceDropAttachmentAt]] | ||
| + | * [[osDropAttachment]] | ||
| + | * [[osDropAttachmentAt]] | ||
Latest revision as of 19:43, 5 December 2020
osForceAttachToAvatar(integer attachmentPoint)
| |
| Works exactly like llAttachToAvatar() except that PERMISSION_ATTACH is not required. | |
| Threat Level | High |
| Permissions | ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER |
| Extra Delay | 0 seconds |
| Example(s) | |
// // osForceAttachToAvatar Script Example (XEngine) // Author: djphil // default { state_entry() { llSay(PUBLIC_CHANNEL, "Touch to see osForceAttachToAvatar attach this object to your avatar's left hand."); } touch_start(integer number) { if (!llGetAttached()) { osForceAttachToAvatar(ATTACH_LHAND); } } // The attach event is called on both attach and detach. attach(key id) { // Test if is a valid key and not NULL_KEY ('id' is only valid on attach) if (id && id != NULL_KEY) { llOwnerSay("The object is attached to " + llKey2Name(id)); } else { llOwnerSay("The object is not attached!"); } } on_rez(integer param) { // Reset the script if it's not attached. if (!llGetAttached()) { llResetScript(); } } } For YEngine: // // osForceAttachToAvatar Script Example (YEngine) // Author: djphil // default { state_entry() { llSay(PUBLIC_CHANNEL, "Touch to see osForceAttachToAvatar attach this object to your avatar's left hand."); } touch_start(integer number) { if (!llGetAttached()) { osForceAttachToAvatar(ATTACH_LHAND); } } // The attach event is called on both attach and detach. attach(key id) { // Test if is a valid key ('id' is only valid on attach) if (id) { llOwnerSay("The object is attached to " + llKey2Name(id)); } else { llOwnerSay("The object is not attached!"); } } on_rez(integer param) { // Reset the script if it's not attached. if (!llGetAttached()) { llResetScript(); } } } | |
| Notes | |
| This function was added in 0.7.4-post-fixes. See Attachment Points for the complete list of LSL Attachment Points Constants. | |