OsNpcLoadAppearance
From OpenSimulator
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m (Adding a carriage return) |
m (And again a typo) |
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if (total < 1) | if (total < 1) | ||
{ | { | ||
− | llSay(PUBLIC_CHANNEL, " | + | llSay(PUBLIC_CHANNEL, "The inventory of this primitive must contain at least one appearance notecard for npc."); |
} | } | ||
Revision as of 13:12, 4 December 2020
osNpcLoadAppearance(key npc, string notecard)
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Load appearance from a notecard. This notecard must contain appearance data created with one of the save appearance functions. | |
Threat Level | High |
Permissions | ${OSSL|osslNPC} |
Extra Delay | 0 seconds |
Example(s) | |
// // osNpcLoadAppearance Script Exemple // Author: djphil // integer total; default { state_entry() { total = llGetInventoryNumber(INVENTORY_NOTECARD); if (total < 1) { llSay(PUBLIC_CHANNEL, "The inventory of this primitive must contain at least one appearance notecard for npc."); } else { llSay(PUBLIC_CHANNEL, "Collide a NPC with this primitive to see osNpcLoadAppearance usage."); } } collision_start(integer number) { key collider = llDetectedKey(0); if (osIsNpc(collider)) { integer random = llFloor(llFrand((float)total)); string notecard = llGetInventoryName(INVENTORY_ALL, random); osNpcLoadAppearance(collider, notecard); osNpcSay(collider, "Wow cool, i have a new appearance now!"); } else { llSay(PUBLIC_CHANNEL, "Only NPC's can collide with me and load a new appearance ..."); } } } | |
Notes | |
This function was added in 0.7.2-post-fixes
An important hint: This function works only for the npc owner. |
See Also:
- osNpcLoadAppearance
- osNpcSaveAppearance