OsNpcLoadAppearance
From OpenSimulator
(Difference between revisions)
m (Typo) |
m (Add See Also) |
||
Line 49: | Line 49: | ||
You must create the npc with [[OsNpcCreate]] and the option OS_NPC_NOT_OWNED to allow all others to change the appearance. | You must create the npc with [[OsNpcCreate]] and the option OS_NPC_NOT_OWNED to allow all others to change the appearance. | ||
}} | }} | ||
+ | '''See Also:''' | ||
+ | * [[osNpcLoadAppearance]] | ||
+ | * [[osNpcSaveAppearance]] |
Revision as of 12:30, 4 December 2020
osNpcLoadAppearance(key npc, string notecard)
| |
Load appearance from a notecard. This notecard must contain appearance data created with one of the save appearance functions. | |
Threat Level | High |
Permissions | ${OSSL|osslNPC} |
Extra Delay | 0 seconds |
Example(s) | |
// // osNpcLoadAppearance Script Exemple // Author: djphil // default { state_entry() { llSay(PUBLIC_CHANNEL, "Collide a NPC with this primitive to see osNpcLoadAppearance usage."); llSay(PUBLIC_CHANNEL, "This will load the appearance of the npc only if the appearance notecard has the same name as the npc."); } collision_start(integer number) { key collider = llDetectedKey(0); if (osIsNpc(collider)) { if (llGetInventoryType(llKey2Name(collider)) == INVENTORY_NOTECARD) { osNpcLoadAppearance(collider, llDetectedName(0)); osNpcSay(collider, "Wow cool, i have a new appearance now!"); } else { osNpcSay(collider, "Hmmm, no appearance for me in this primitive ..."); } } else { llSay(PUBLIC_CHANNEL, "Only NPC's can collide with me and load a new appearance ..."); } } } | |
Notes | |
This function was added in 0.7.2-post-fixes
An important hint: This function works only for the npc owner. |
See Also:
- osNpcLoadAppearance
- osNpcSaveAppearance