OsNpcLoadAppearance
From OpenSimulator
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// osNpcLoadAppearance Script Exemple | // osNpcLoadAppearance Script Exemple | ||
− | // | + | // Author: djphil |
// | // | ||
Revision as of 12:26, 4 December 2020
osNpcLoadAppearance(key npc, string notecard)
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Load appearance from a notecard. This notecard must contain appearance data created with one of the save appearance functions. | |
Threat Level | High |
Permissions | ${OSSL|osslNPC} |
Extra Delay | 0 seconds |
Example(s) | |
// // osNpcLoadAppearance Script Exemple // Author: djphil // default { state_entry() { llSay(PUBLIC_CHANNEL, "Collide a NPC with this primitive to see osNpcLoadAppearance usage."); llSay(PUBLIC_CHANNEL, "This will load the appearance of the npc only if the appearance notecard has the same name as the npc."); } collision_start(integer number) { key collider = llDetectedKey(0); if (osIsNpc(collider)) { if (llGetInventoryType(llKey2Name(collider)) == INVENTORY_NOTECARD) { osNpcLoadAppearance(collider, llDetectedName(0)); osNpcSay(collider, "Wow cool, i have a new appearance now!"); } else { osNpcSay(collider, "Hmmm, no appearance for me in this primitive ..."); } } else { llSay(PUBLIC_CHANNEL, "Only NPC's can collide with me and load a new appearance ..."); } } } | |
Notes | |
This function was added in 0.7.2-post-fixes
An important hint: This function works only for the npc owner. |