OsNpcGetOwner
From OpenSimulator
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} | } | ||
</source> | </source> | ||
− | '''With OS_NPC_NOT_OWNED:''' | + | '''With OS_NPC_NOT_OWNED:''' (It Needs the setting '''AllowNotOwned''' on '''true''' in section '''[NPC]''' of your OpenSim.ini) |
<source lang="lsl"> | <source lang="lsl"> | ||
// | // | ||
// osNpcGetOwner Script Exemple | // osNpcGetOwner Script Exemple | ||
− | // | + | // Author: djphil |
− | + | ||
// | // | ||
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osNpcSay(npc, "Hello world!"); | osNpcSay(npc, "Hello world!"); | ||
osNpcSay(npc, "My owner is: " + (string)npc_owner + " (" + llKey2Name(npc_owner) + ")"); | osNpcSay(npc, "My owner is: " + (string)npc_owner + " (" + llKey2Name(npc_owner) + ")"); | ||
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} | } | ||
Latest revision as of 09:20, 4 December 2020
key osNpcGetOwner(key npc)
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Gets the NPC's owner's UUID | |
Threat Level | None |
Permissions | ${OSSL|osslNPC} |
Extra Delay | 0 seconds |
Example(s) | |
With OS_NPC_CREATOR_OWNED:
// // osNpcGetOwner Script Exemple // Author: djphil // key npc; default { state_entry() { llSay(PUBLIC_CHANNEL, "Touch to see osNpcGetOwner usage."); llSay(PUBLIC_CHANNEL, "This with the use of the option OS_NPC_CREATOR_OWNED."); } touch_start(integer number) { key toucher = llDetectedKey(0); vector npcPos = llGetPos() + <1.0, 0.0, 1.0>; osAgentSaveAppearance(toucher, "appearance"); npc = osNpcCreate("ImYour", "Clone", npcPos, "appearance", OS_NPC_CREATOR_OWNED); state hasNPC; } } state hasNPC { state_entry() { llSetTimerEvent(5.0); } timer() { llSetTimerEvent(0.0); key npc_owner = osNpcGetOwner(npc); osNpcSay(npc, "Hello world!"); osNpcSay(npc, "My owner is: " + (string)npc_owner + " (" + llKey2Name(npc_owner) + ")"); } touch_start(integer number) { osNpcSay(npc, "Goodbye!"); llSetTimerEvent(0.0); osNpcRemove(npc); npc = NULL_KEY; state default; } } With OS_NPC_NOT_OWNED: (It Needs the setting AllowNotOwned on true in section [NPC] of your OpenSim.ini) // // osNpcGetOwner Script Exemple // Author: djphil // key npc; default { state_entry() { llSay(PUBLIC_CHANNEL, "Touch to see osNpcGetOwner usage."); llSay(PUBLIC_CHANNEL, "This with the use of the option OS_NPC_NOT_OWNED."); } touch_start(integer number) { key toucher = llDetectedKey(0); vector npcPos = llGetPos() + <1.0, 0.0, 1.0>; osAgentSaveAppearance(toucher, "appearance"); npc = osNpcCreate("ImYour", "Clone", npcPos, "appearance", OS_NPC_NOT_OWNED); state hasNPC; } } state hasNPC { state_entry() { llSetTimerEvent(5.0); } timer() { llSetTimerEvent(0.0); key npc_owner = osNpcGetOwner(npc); osNpcSay(npc, "Hello world!"); osNpcSay(npc, "My owner is: " + (string)npc_owner + " (" + llKey2Name(npc_owner) + ")"); } touch_start(integer number) { osNpcSay(npc, "Goodbye!"); llSetTimerEvent(0.0); osNpcRemove(npc); npc = NULL_KEY; state default; } } | |
Notes | |
This function was added in 0.7.3-post-fixes |