OsNpcStand
From OpenSimulator
(Difference between revisions)
												
			m (Add See Also)  | 
			m (Typo)  | 
			||
| Line 9: | Line 9: | ||
//  | //  | ||
// osNpcStand Script Exemple  | // osNpcStand Script Exemple  | ||
| − | //   | + | // Author: djphil  | 
//  | //  | ||
Revision as of 10:31, 3 December 2020
|  This article or section contains incomplete information. Please help us by completing the content on this page.  | 
osNpcStand(key npc)
 
 | |
  | |
| Threat Level | High | 
| Permissions | ${OSSL|osslNPC} | 
| Extra Delay | 0 seconds | 
| Example(s) | |
// // osNpcStand Script Exemple // Author: djphil // key npc; integer sit; default { state_entry() { llSay(PUBLIC_CHANNEL, "Touch to see osNpcStand usage."); } touch_start(integer number) { key toucher = llDetectedKey(0); vector npcPos = llGetPos() + <1.0, 0.0, 1.0>; osAgentSaveAppearance(toucher, "appearance"); npc = osNpcCreate("ImYour", "Clone", npcPos, "appearance"); state hasNPC; } } state hasNPC { state_entry() { llSetTimerEvent(5.0); } timer() { llSetTimerEvent(0.0); if (sit == TRUE) { osNpcSay(npc, "Goodbye!"); llSetTimerEvent(0.0); osNpcStand(npc); osNpcRemove(npc); npc = NULL_KEY; sit = FALSE; state default; } else { sit = TRUE; osNpcSit(npc, llGetKey(), OS_NPC_SIT_NOW); osNpcSay(npc, "Hello world!"); } } touch_start(integer number) { osNpcStand(npc); llSetTimerEvent(3.0); } }  | |
| Notes | |
| This function was added in 0.7.2-post-fixes | |
See Also:
- osNpcSit
 - osNpcStand