OsNpcSayTo
From OpenSimulator
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// | // | ||
// osNpcSayTo Script Exemple | // osNpcSayTo Script Exemple | ||
− | // | + | // Author: djphil |
// | // | ||
Revision as of 10:25, 3 December 2020
osNpcSayTo(key npc, key target, integer channel, string message)
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npc says message on the given channel to the specified target | |
Threat Level | High |
Permissions | ${OSSL|osslNPC} |
Extra Delay | 0 seconds |
Example(s) | |
// // osNpcSayTo Script Exemple // Author: djphil // key npc; key user; default { state_entry() { llSay(PUBLIC_CHANNEL, "Touch to see osNpcSayTo usage."); } touch_start(integer number) { user = llDetectedKey(0); vector npcPos = llGetPos() + <-1.0, 0.0, 1.0>; osAgentSaveAppearance(user, "appearance"); npc = osNpcCreate("ImYour", "Clone", npcPos, "appearance"); state hasNPC; } } state hasNPC { state_entry() { llSetTimerEvent(5.0); } timer() { llSetTimerEvent(0.0); osNpcSayTo(npc, user, PUBLIC_CHANNEL, "Hello world!"); osNpcSayTo(npc, user, PUBLIC_CHANNEL, "I Love OpenSimulator!"); osNpcSayTo(npc, user, PUBLIC_CHANNEL, "The Open Source Metaverse!"); } touch_start(integer number) { osNpcSayTo(npc, user, PUBLIC_CHANNEL, "Goodbye!"); llSetTimerEvent(0.0); osNpcRemove(npc); npc = NULL_KEY; state default; } } | |
Notes | |
This function was added in 0.9.1.0 Dev This function is based on llRegionSayTo, it therefore has no range limitation inside the region. |
See Also
- osNpcWhisper
- osNpcSay
- osNpcSayTo
- osNpcShout