OsPreloadSound

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Line 4: Line 4:
 
|permissions=true
 
|permissions=true
 
|delay=1
 
|delay=1
 +
|description=Preload the specified sound in viewers of nearby avatars.
 +
The sound parameter can be the UUID of a sound or the name of a sound that is in the inventory of the target prim.
 
|ossl_example=<source lang="lsl">
 
|ossl_example=<source lang="lsl">
osPreloadSound(linknum, "c98100c4-6a2a-456c-a5ba-3cfdb5c14715");
+
//
osPreloadSound(linknum, "Name of sound in this prim");
+
// osPreloadSound Script Example
 +
//
 +
 
 +
string sound;
 +
 
 +
default
 +
{
 +
    state_entry()
 +
    {
 +
        sound = llGetInventoryName(INVENTORY_SOUND, 0);
 +
 
 +
        if (sound == "")
 +
        {
 +
            llSay(PUBLIC_CHANNEL, "Inventory sound missing ...");
 +
        }
 +
 +
        else
 +
        {
 +
            llSay(PUBLIC_CHANNEL, "Preloading sound ...");
 +
            osPreloadSound(1, sound);
 +
            llSay(PUBLIC_CHANNEL, "Sound ready to play!");
 +
        }
 +
    }
 +
 
 +
    touch_start(integer number)
 +
    {
 +
        osPlaySound(1, sound, 1.0);
 +
    }
 +
}
 
</source>
 
</source>
|description=Preload the specified sound in viewers of nearby avatars.
+
''' And with uuid: '''
 +
<source lang="lsl">
 +
//
 +
// osPreloadSound Script Example
 +
//
  
The sound parameter can be the UUID of a sound or the name of a sound that is in the inventory of the target prim.
+
string sound = "ed124764-705d-d497-167a-182cd9fa2e6c";
|additional_info=
+
This function was added in 0.9.0.1
+
  
 +
default
 +
{
 +
    state_entry()
 +
    {
 +
        if (osIsUUID(sound))
 +
        {
 +
            llSay(PUBLIC_CHANNEL, "Preloading sound ...");
 +
            osPreloadSound(1, sound);
 +
            llSay(PUBLIC_CHANNEL, "Sound ready to play!");
 +
        }
 +
 +
        else
 +
        {
 +
            llSay(PUBLIC_CHANNEL, "Invalid uuid detected ...");
 +
        }
 +
    }
 +
 +
    touch_start(integer number)
 +
    {
 +
        osPlaySound(1, sound, 1.0);
 +
    }
 +
}
 +
</source>
 +
|additional_info=This function was added in 0.9.0.1
 
Since 0.9.1 if target prim inventory does not contain the sound, the inventory of the prim containing the script calling this function is also checked
 
Since 0.9.1 if target prim inventory does not contain the sound, the inventory of the prim containing the script calling this function is also checked
 
}}
 
}}

Revision as of 15:07, 1 December 2020

osPreloadSound(integer linknum, string sound)
Preload the specified sound in viewers of nearby avatars.

The sound parameter can be the UUID of a sound or the name of a sound that is in the inventory of the target prim.

Threat Level This function does not do a threat level check
Permissions Use of this function is always allowed by default
Extra Delay 1 seconds
Example(s)
//
// osPreloadSound Script Example
//
 
string sound;
 
default
{
    state_entry()
    {
        sound = llGetInventoryName(INVENTORY_SOUND, 0);
 
        if (sound == "")
        {
            llSay(PUBLIC_CHANNEL, "Inventory sound missing ...");
        }
 
        else
        {
            llSay(PUBLIC_CHANNEL, "Preloading sound ...");
            osPreloadSound(1, sound);
            llSay(PUBLIC_CHANNEL, "Sound ready to play!");
        }
    }
 
    touch_start(integer number)
    {
        osPlaySound(1, sound, 1.0);
    }
}

And with uuid:

//
// osPreloadSound Script Example
//
 
string sound = "ed124764-705d-d497-167a-182cd9fa2e6c";
 
default
{
    state_entry()
    {
        if (osIsUUID(sound))
        {
            llSay(PUBLIC_CHANNEL, "Preloading sound ...");
            osPreloadSound(1, sound);
            llSay(PUBLIC_CHANNEL, "Sound ready to play!");
        }
 
        else
        {
            llSay(PUBLIC_CHANNEL, "Invalid uuid detected ...");
        }
    }
 
    touch_start(integer number)
    {
        osPlaySound(1, sound, 1.0);
    }
}
Notes
This function was added in 0.9.0.1

Since 0.9.1 if target prim inventory does not contain the sound, the inventory of the prim containing the script calling this function is also checked


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