OsNpcSit
From OpenSimulator
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*** At OpenSimulator 0.7.5 and later, if the prim is further than 10 meters away then nothing will happen. | *** At OpenSimulator 0.7.5 and later, if the prim is further than 10 meters away then nothing will happen. | ||
*** Before OpenSimulator 0.7.5, if the prim is further than 10 meters away then the avatar will attempt to walk over to the prim but will not sit when it reaches it. | *** Before OpenSimulator 0.7.5, if the prim is further than 10 meters away then the avatar will attempt to walk over to the prim but will not sit when it reaches it. | ||
+ | |ossl_example=<source lang="lsl"> | ||
+ | // | ||
+ | // osNpcSit (without llSitTarget) Script Exemple | ||
+ | // Authior: djphil | ||
+ | // | ||
+ | |||
+ | key npc; | ||
+ | |||
+ | default | ||
+ | { | ||
+ | state_entry() | ||
+ | { | ||
+ | llSay(PUBLIC_CHANNEL, "Touch to see osNpcSit (without llSitTarget) usage."); | ||
+ | } | ||
+ | |||
+ | touch_start(integer number) | ||
+ | { | ||
+ | key toucher = llDetectedKey(0); | ||
+ | vector npcPos = llGetPos() + <1.0, 0.0, 1.0>; | ||
+ | osAgentSaveAppearance(toucher, "appearance"); | ||
+ | npc = osNpcCreate("ImYour", "Clone", npcPos, "appearance"); | ||
+ | state hasNPC; | ||
+ | } | ||
+ | } | ||
+ | |||
+ | state hasNPC | ||
+ | { | ||
+ | state_entry() | ||
+ | { | ||
+ | llSetTimerEvent(5.0); | ||
+ | } | ||
+ | |||
+ | timer() | ||
+ | { | ||
+ | llSetTimerEvent(0.0); | ||
+ | osNpcSit(npc, llGetKey(), OS_NPC_SIT_NOW); | ||
+ | osNpcSay(npc, "Hello world!"); | ||
+ | } | ||
+ | |||
+ | touch_start(integer number) | ||
+ | { | ||
+ | osNpcSay(npc, "Goodbye!"); | ||
+ | llSetTimerEvent(0.0); | ||
+ | osNpcStand(npc); | ||
+ | osNpcRemove(npc); | ||
+ | npc = NULL_KEY; | ||
+ | state default; | ||
+ | } | ||
+ | } | ||
+ | </source> | ||
+ | '''With llSitTarget:''' | ||
+ | <source lang="lsl"> | ||
+ | // | ||
+ | // osNpcSit (with llSitTarget) Script Exemple | ||
+ | // Authior: djphil | ||
+ | // | ||
+ | |||
+ | key npc; | ||
+ | |||
+ | default | ||
+ | { | ||
+ | state_entry() | ||
+ | { | ||
+ | llSay(PUBLIC_CHANNEL, "Touch to see osNpcSit (with llSitTarget) usage."); | ||
+ | llSitTarget(<0.3, 0.0, 0.55>, ZERO_ROTATION); | ||
+ | } | ||
+ | |||
+ | touch_start(integer number) | ||
+ | { | ||
+ | key toucher = llDetectedKey(0); | ||
+ | vector npcPos = llGetPos() + <1.0, 0.0, 1.0>; | ||
+ | osAgentSaveAppearance(toucher, "appearance"); | ||
+ | npc = osNpcCreate("ImYour", "Clone", npcPos, "appearance"); | ||
+ | state hasNPC; | ||
+ | } | ||
+ | } | ||
+ | |||
+ | state hasNPC | ||
+ | { | ||
+ | state_entry() | ||
+ | { | ||
+ | llSetTimerEvent(5.0); | ||
+ | } | ||
+ | |||
+ | timer() | ||
+ | { | ||
+ | llSetTimerEvent(0.0); | ||
+ | osNpcSit(npc, llGetKey(), OS_NPC_SIT_NOW); | ||
+ | osNpcSay(npc, "Hello world!"); | ||
+ | } | ||
+ | |||
+ | touch_start(integer number) | ||
+ | { | ||
+ | osNpcSay(npc, "Goodbye!"); | ||
+ | llSetTimerEvent(0.0); | ||
+ | osNpcStand(npc); | ||
+ | osNpcRemove(npc); | ||
+ | npc = NULL_KEY; | ||
+ | state default; | ||
+ | } | ||
+ | } | ||
+ | </source> | ||
|additional_info=This function was added in 0.7.2-post-fixes | |additional_info=This function was added in 0.7.2-post-fixes | ||
}} | }} |
Revision as of 14:32, 30 November 2020
osNpcSit(key npc, key target, integer options)
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Threat Level | High |
Permissions | ${OSSL|osslNPC} |
Extra Delay | 0 seconds |
Example(s) | |
// // osNpcSit (without llSitTarget) Script Exemple // Authior: djphil // key npc; default { state_entry() { llSay(PUBLIC_CHANNEL, "Touch to see osNpcSit (without llSitTarget) usage."); } touch_start(integer number) { key toucher = llDetectedKey(0); vector npcPos = llGetPos() + <1.0, 0.0, 1.0>; osAgentSaveAppearance(toucher, "appearance"); npc = osNpcCreate("ImYour", "Clone", npcPos, "appearance"); state hasNPC; } } state hasNPC { state_entry() { llSetTimerEvent(5.0); } timer() { llSetTimerEvent(0.0); osNpcSit(npc, llGetKey(), OS_NPC_SIT_NOW); osNpcSay(npc, "Hello world!"); } touch_start(integer number) { osNpcSay(npc, "Goodbye!"); llSetTimerEvent(0.0); osNpcStand(npc); osNpcRemove(npc); npc = NULL_KEY; state default; } } With llSitTarget: // // osNpcSit (with llSitTarget) Script Exemple // Authior: djphil // key npc; default { state_entry() { llSay(PUBLIC_CHANNEL, "Touch to see osNpcSit (with llSitTarget) usage."); llSitTarget(<0.3, 0.0, 0.55>, ZERO_ROTATION); } touch_start(integer number) { key toucher = llDetectedKey(0); vector npcPos = llGetPos() + <1.0, 0.0, 1.0>; osAgentSaveAppearance(toucher, "appearance"); npc = osNpcCreate("ImYour", "Clone", npcPos, "appearance"); state hasNPC; } } state hasNPC { state_entry() { llSetTimerEvent(5.0); } timer() { llSetTimerEvent(0.0); osNpcSit(npc, llGetKey(), OS_NPC_SIT_NOW); osNpcSay(npc, "Hello world!"); } touch_start(integer number) { osNpcSay(npc, "Goodbye!"); llSetTimerEvent(0.0); osNpcStand(npc); osNpcRemove(npc); npc = NULL_KEY; state default; } } | |
Notes | |
This function was added in 0.7.2-post-fixes |