OsGetRezzingObject
From OpenSimulator
(Difference between revisions)
SignpostMarv (Talk | contribs) (documenting osGetRezzingObject) |
(Add exemples) |
||
(4 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
{{osslfunc | {{osslfunc | ||
− | |function_syntax= | + | |function_syntax=key osGetRezzingObject() |
|threat_level=None | |threat_level=None | ||
+ | |permissions=true | ||
+ | |delay=0 | ||
|description=Get the key of the object that rezzed this object. | |description=Get the key of the object that rezzed this object. | ||
Will return [[NULL_KEY]] if rezzed by agent or otherwise unknown source. | Will return [[NULL_KEY]] if rezzed by agent or otherwise unknown source. | ||
Should only be reliable inside the on_rez event. | Should only be reliable inside the on_rez event. | ||
+ | |ossl_example=<source lang="lsl"> | ||
+ | // | ||
+ | // osGetRezzingObject Script Example | ||
+ | // Author: djphil | ||
+ | // | ||
+ | |||
+ | default | ||
+ | { | ||
+ | on_rez(integer param) | ||
+ | { | ||
+ | key objectID = osGetRezzingObject(); | ||
+ | |||
+ | if (objectID == NULL_KEY) | ||
+ | { | ||
+ | llSay(PUBLIC_CHANNEL, "I was rezzed by agent or otherwise unknown source."); | ||
+ | llSay(PUBLIC_CHANNEL, "My rezzing object uuid is: " + objectID); | ||
+ | } | ||
+ | |||
+ | else | ||
+ | { | ||
+ | llSay(PUBLIC_CHANNEL, "I was rezzed by an object rezzer."); | ||
+ | llSay(PUBLIC_CHANNEL, "My rezzing object uuid is: " + objectID); | ||
+ | llSay(PUBLIC_CHANNEL, "My rezzing object name is: " + llKey2Name(objectID)); | ||
+ | } | ||
+ | } | ||
+ | } | ||
+ | </source> | ||
+ | '''Object Rezzer:''' | ||
+ | <source lang="lsl"> | ||
+ | // | ||
+ | // Object Rezzer Script Example | ||
+ | // Author: djphil | ||
+ | // | ||
+ | |||
+ | key objectID; | ||
+ | integer switch; | ||
+ | |||
+ | default | ||
+ | { | ||
+ | state_entry() | ||
+ | { | ||
+ | if (llGetInventoryNumber(INVENTORY_OBJECT)) | ||
+ | { | ||
+ | llSay(PUBLIC_CHANNEL, "Touch to see llRezObject usage."); | ||
+ | } | ||
+ | |||
+ | else | ||
+ | { | ||
+ | llSay(PUBLIC_CHANNEL, "Inventory object missing ..."); | ||
+ | } | ||
+ | } | ||
+ | |||
+ | touch_start(integer number) | ||
+ | { | ||
+ | if (switch =! switch) | ||
+ | { | ||
+ | llRezObject("Object", llGetPos() + <0.0, 0.0, 1.0>, ZERO_VECTOR, ZERO_ROTATION, 0); | ||
+ | } | ||
+ | |||
+ | else | ||
+ | { | ||
+ | osDie(objectID); | ||
+ | } | ||
+ | } | ||
+ | |||
+ | object_rez(key uuid) | ||
+ | { | ||
+ | objectID = uuid; | ||
+ | } | ||
+ | } | ||
+ | </source> | ||
+ | |additional_info=This function was added in 0.7.4-post-fixes | ||
}} | }} |
Latest revision as of 15:16, 30 November 2020
key osGetRezzingObject()
| |
Get the key of the object that rezzed this object.
Will return NULL_KEY if rezzed by agent or otherwise unknown source. Should only be reliable inside the on_rez event. | |
Threat Level | None |
Permissions | Use of this function is always allowed by default |
Extra Delay | 0 seconds |
Example(s) | |
// // osGetRezzingObject Script Example // Author: djphil // default { on_rez(integer param) { key objectID = osGetRezzingObject(); if (objectID == NULL_KEY) { llSay(PUBLIC_CHANNEL, "I was rezzed by agent or otherwise unknown source."); llSay(PUBLIC_CHANNEL, "My rezzing object uuid is: " + objectID); } else { llSay(PUBLIC_CHANNEL, "I was rezzed by an object rezzer."); llSay(PUBLIC_CHANNEL, "My rezzing object uuid is: " + objectID); llSay(PUBLIC_CHANNEL, "My rezzing object name is: " + llKey2Name(objectID)); } } } Object Rezzer: // // Object Rezzer Script Example // Author: djphil // key objectID; integer switch; default { state_entry() { if (llGetInventoryNumber(INVENTORY_OBJECT)) { llSay(PUBLIC_CHANNEL, "Touch to see llRezObject usage."); } else { llSay(PUBLIC_CHANNEL, "Inventory object missing ..."); } } touch_start(integer number) { if (switch =! switch) { llRezObject("Object", llGetPos() + <0.0, 0.0, 1.0>, ZERO_VECTOR, ZERO_ROTATION, 0); } else { osDie(objectID); } } object_rez(key uuid) { objectID = uuid; } } | |
Notes | |
This function was added in 0.7.4-post-fixes |