OsCollisionSound
From OpenSimulator
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|function_syntax= osCollisionSound(string impact_sound, float impact_volume)  | |function_syntax= osCollisionSound(string impact_sound, float impact_volume)  | ||
|ossl_example=<source lang="lsl">  | |ossl_example=<source lang="lsl">  | ||
| + | //  | ||
| + | // osCollisionSound  | ||
| + | //  | ||
| + | |||
| + | // Can be sound's name in object's inventory or the sound uuid  | ||
| + | string impact_sound = "ed124764-705d-d497-167a-182cd9fa2e6c";  | ||
| + | float impact_volume = 1.0;  | ||
| + | |||
| + | default  | ||
| + | {  | ||
| + |     state_entry()  | ||
| + |     {  | ||
| + |         llSay(PUBLIC_CHANNEL, "Collide this object to hear osCollisionSound running.");  | ||
| + |         osCollisionSound(impact_sound, impact_volume);  | ||
| + |     }  | ||
| + | }  | ||
</source>  | </source>  | ||
|description=Sets collision sound to impact_sound with specified volume.  | |description=Sets collision sound to impact_sound with specified volume.  | ||
|additional_info=This function was added in 0.9.0.1}}  | |additional_info=This function was added in 0.9.0.1}}  | ||
Revision as of 09:48, 27 November 2020
osCollisionSound(string impact_sound, float impact_volume)
 
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| Sets collision sound to impact_sound with specified volume. | |
| Threat Level | This function does not do a threat level check | 
| Permissions | Use of this function is always allowed by default | 
| Extra Delay | 0 seconds | 
| Example(s) | |
// // osCollisionSound // // Can be sound's name in object's inventory or the sound uuid string impact_sound = "ed124764-705d-d497-167a-182cd9fa2e6c"; float impact_volume = 1.0; default { state_entry() { llSay(PUBLIC_CHANNEL, "Collide this object to hear osCollisionSound running."); osCollisionSound(impact_sound, impact_volume); } }  | |
| Notes | |
| This function was added in 0.9.0.1 | |