OsForceAttachToAvatarFromInventory
From OpenSimulator
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|permissions=${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER | |permissions=${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER | ||
|delay=0 | |delay=0 | ||
| − | |ossl_example= | + | |ossl_example=<source lang="lsl"> |
| − | |additional_info=This function was added in 0.7.4-post-fixes | + | // |
| + | // osForceAttachToAvatarFromInventory Script Exemple | ||
| + | // | ||
| + | |||
| + | string ObjectName; | ||
| + | |||
| + | default | ||
| + | { | ||
| + | state_entry() | ||
| + | { | ||
| + | ObjectName = llGetInventoryName(INVENTORY_ALL, 0); | ||
| + | |||
| + | if (ObjectName == "") | ||
| + | { | ||
| + | llSay(PUBLIC_CHANNEL, "Inventory object missing ..."); | ||
| + | } | ||
| + | |||
| + | else | ||
| + | { | ||
| + | llSay(PUBLIC_CHANNEL, "Touch to see osForceAttachToAvatarFromInventory attach the object " + ObjectName + " to your avatar's left hand."); | ||
| + | } | ||
| + | } | ||
| + | |||
| + | touch_start(integer number) | ||
| + | { | ||
| + | osForceAttachToAvatarFromInventory(ObjectName, ATTACH_LHAND); | ||
| + | } | ||
| + | |||
| + | // The attach event is called on both attach and detach. | ||
| + | attach(key id) | ||
| + | { | ||
| + | // Test if is a valid key and not NULL_KEY ('id' is only valid on attach) | ||
| + | if (id && id != NULL_KEY) | ||
| + | { | ||
| + | llOwnerSay("The object " + ObjectName + " is attached to " + llKey2Name(id)); | ||
| + | } | ||
| + | |||
| + | else | ||
| + | { | ||
| + | llOwnerSay("The object is not attached!"); | ||
| + | } | ||
| + | } | ||
| + | |||
| + | on_rez(integer param) | ||
| + | { | ||
| + | // Reset the script if it's not attached. | ||
| + | if (!llGetAttached()) | ||
| + | { | ||
| + | llResetScript(); | ||
| + | } | ||
| + | } | ||
| + | } | ||
| + | </source> | ||
| + | ''' For YEngine: ''' | ||
| + | <source lang="lsl"> | ||
| + | // | ||
| + | // osForceAttachToAvatarFromInventory Script Exemple | ||
| + | // | ||
| + | |||
| + | string ObjectName; | ||
| + | |||
| + | default | ||
| + | { | ||
| + | state_entry() | ||
| + | { | ||
| + | ObjectName = llGetInventoryName(INVENTORY_ALL, 0); | ||
| + | |||
| + | if (ObjectName == "") | ||
| + | { | ||
| + | llSay(PUBLIC_CHANNEL, "Inventory object missing ..."); | ||
| + | } | ||
| + | |||
| + | else | ||
| + | { | ||
| + | llSay(PUBLIC_CHANNEL, "Touch to see osForceAttachToAvatarFromInventory attach the object " + ObjectName + " to your avatar's left hand."); | ||
| + | } | ||
| + | } | ||
| + | |||
| + | touch_start(integer number) | ||
| + | { | ||
| + | osForceAttachToAvatarFromInventory(ObjectName, ATTACH_LHAND); | ||
| + | } | ||
| + | |||
| + | // The attach event is called on both attach and detach. | ||
| + | attach(key id) | ||
| + | { | ||
| + | // Test if is a valid key ('id' is only valid on attach) | ||
| + | if (id) | ||
| + | { | ||
| + | llOwnerSay("The object " + ObjectName + " is attached to " + llKey2Name(id)); | ||
| + | } | ||
| + | |||
| + | else | ||
| + | { | ||
| + | llOwnerSay("The object is not attached!"); | ||
| + | } | ||
| + | } | ||
| + | |||
| + | on_rez(integer param) | ||
| + | { | ||
| + | // Reset the script if it's not attached. | ||
| + | if (!llGetAttached()) | ||
| + | { | ||
| + | llResetScript(); | ||
| + | } | ||
| + | } | ||
| + | } | ||
| + | </source> | ||
| + | |additional_info=This function was added in 0.7.4-post-fixes.<br> | ||
| + | See [http://wiki.secondlife.com/wiki/Template:LSL_Constants_Attachment Attachment Points] for the complete list of LSL Attachment Points Constants. | ||
}} | }} | ||
| + | '''See Also: ''' | ||
| + | * [[osForceAttachToAvatar]] | ||
| + | * [[osForceAttachToAvatarFromInventory]] | ||
| + | * [[osForceAttachToOtherAvatarFromInventory]] | ||
| + | * [[osForceDetachFromAvatar]] | ||
| + | * [[osForceDropAttachment]] | ||
| + | * [[osForceDropAttachmentAt]] | ||
| + | * [[osDropAttachment]] | ||
| + | * [[osDropAttachmentAt]] | ||
Revision as of 11:15, 24 November 2020
osForceAttachToAvatarFromInventory(string itemName, integer attachmentPoint)
| |
Attach an inventory item in the object containing this script to the script owner without asking for PERMISSION_ATTACH. Nothing happens if the avatar is not in the region.
| |
| Threat Level | High |
| Permissions | ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER |
| Extra Delay | 0 seconds |
| Example(s) | |
// // osForceAttachToAvatarFromInventory Script Exemple // string ObjectName; default { state_entry() { ObjectName = llGetInventoryName(INVENTORY_ALL, 0); if (ObjectName == "") { llSay(PUBLIC_CHANNEL, "Inventory object missing ..."); } else { llSay(PUBLIC_CHANNEL, "Touch to see osForceAttachToAvatarFromInventory attach the object " + ObjectName + " to your avatar's left hand."); } } touch_start(integer number) { osForceAttachToAvatarFromInventory(ObjectName, ATTACH_LHAND); } // The attach event is called on both attach and detach. attach(key id) { // Test if is a valid key and not NULL_KEY ('id' is only valid on attach) if (id && id != NULL_KEY) { llOwnerSay("The object " + ObjectName + " is attached to " + llKey2Name(id)); } else { llOwnerSay("The object is not attached!"); } } on_rez(integer param) { // Reset the script if it's not attached. if (!llGetAttached()) { llResetScript(); } } } For YEngine: // // osForceAttachToAvatarFromInventory Script Exemple // string ObjectName; default { state_entry() { ObjectName = llGetInventoryName(INVENTORY_ALL, 0); if (ObjectName == "") { llSay(PUBLIC_CHANNEL, "Inventory object missing ..."); } else { llSay(PUBLIC_CHANNEL, "Touch to see osForceAttachToAvatarFromInventory attach the object " + ObjectName + " to your avatar's left hand."); } } touch_start(integer number) { osForceAttachToAvatarFromInventory(ObjectName, ATTACH_LHAND); } // The attach event is called on both attach and detach. attach(key id) { // Test if is a valid key ('id' is only valid on attach) if (id) { llOwnerSay("The object " + ObjectName + " is attached to " + llKey2Name(id)); } else { llOwnerSay("The object is not attached!"); } } on_rez(integer param) { // Reset the script if it's not attached. if (!llGetAttached()) { llResetScript(); } } } | |
| Notes | |
| This function was added in 0.7.4-post-fixes. See Attachment Points for the complete list of LSL Attachment Points Constants. | |
See Also:
- osForceAttachToAvatar
- osForceAttachToAvatarFromInventory
- osForceAttachToOtherAvatarFromInventory
- osForceDetachFromAvatar
- osForceDropAttachment
- osForceDropAttachmentAt
- osDropAttachment
- osDropAttachmentAt