OsDropAttachmentAt
From OpenSimulator
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|description=Requires script to be granted [[PERMISSION_ATTACH]], drops an attachment at position '''pos''' with rotation '''rot''' | |description=Requires script to be granted [[PERMISSION_ATTACH]], drops an attachment at position '''pos''' with rotation '''rot''' | ||
− | |additional_info=This function was added in 0.7.5-post-fixes | + | |ossl_example=<source lang="lsl"> |
+ | // | ||
+ | // osForceDropAttachmentAt Script Example (XEngine) | ||
+ | // | ||
+ | |||
+ | vector pos; | ||
+ | rotation rot; | ||
+ | |||
+ | default | ||
+ | { | ||
+ | state_entry() | ||
+ | { | ||
+ | pos = llGetPos(); | ||
+ | rot = llGetRot(); | ||
+ | |||
+ | llSay(PUBLIC_CHANNEL, "Touch to see osForceAttachToAvatar attach this object to your avatar's left hand."); | ||
+ | llSay(PUBLIC_CHANNEL, "Touch it again to see osForceDropAttachmentAt drop this object to its original position and rotation."); | ||
+ | llSay(PUBLIC_CHANNEL, "The posistion is " + (string)pos + " and the rotation is " + (string)rot); | ||
+ | } | ||
+ | |||
+ | touch_start(integer number) | ||
+ | { | ||
+ | if (!llGetAttached()) | ||
+ | { | ||
+ | osForceAttachToAvatar(ATTACH_LHAND); | ||
+ | } | ||
+ | |||
+ | else if (llGetAttached()) | ||
+ | { | ||
+ | osForceDropAttachmentAt(pos, rot); | ||
+ | } | ||
+ | } | ||
+ | |||
+ | // The attach event is called on both attach and detach. | ||
+ | attach(key id) | ||
+ | { | ||
+ | // Test if is a valid key and not NULL_KEY ('id' is only valid on attach) | ||
+ | if (id && id != NULL_KEY) | ||
+ | { | ||
+ | llOwnerSay("The object is attached to " + llKey2Name(id)); | ||
+ | } | ||
+ | |||
+ | else | ||
+ | { | ||
+ | llOwnerSay("The object is not attached!"); | ||
+ | } | ||
+ | } | ||
+ | |||
+ | on_rez(integer param) | ||
+ | { | ||
+ | // Reset the script if it's not attached. | ||
+ | if (!llGetAttached()) | ||
+ | { | ||
+ | llResetScript(); | ||
+ | } | ||
+ | } | ||
+ | } | ||
+ | </source> | ||
+ | ''' For YEngine: ''' | ||
+ | <source lang="lsl"> | ||
+ | // | ||
+ | // osForceDropAttachmentAt Script Example (XEngine) | ||
+ | // | ||
+ | |||
+ | vector pos; | ||
+ | rotation rot; | ||
+ | |||
+ | default | ||
+ | { | ||
+ | state_entry() | ||
+ | { | ||
+ | pos = llGetPos(); | ||
+ | rot = llGetRot(); | ||
+ | |||
+ | llSay(PUBLIC_CHANNEL, "Touch to see osForceAttachToAvatar attach this object to your avatar's left hand."); | ||
+ | llSay(PUBLIC_CHANNEL, "Touch it again to see osForceDropAttachmentAt drop this object to its original position and rotation."); | ||
+ | llSay(PUBLIC_CHANNEL, "The posistion is " + (string)pos + " and the rotation is " + (string)rot); | ||
+ | } | ||
+ | |||
+ | touch_start(integer number) | ||
+ | { | ||
+ | if (!llGetAttached()) | ||
+ | { | ||
+ | osForceAttachToAvatar(ATTACH_LHAND); | ||
+ | } | ||
+ | |||
+ | else if (llGetAttached()) | ||
+ | { | ||
+ | osForceDropAttachmentAt(pos, rot); | ||
+ | } | ||
+ | } | ||
+ | |||
+ | // The attach event is called on both attach and detach. | ||
+ | attach(key id) | ||
+ | { | ||
+ | // Test if is a valid key('id' is only valid on attach) | ||
+ | if (id) | ||
+ | { | ||
+ | llOwnerSay("The object is attached to " + llKey2Name(id)); | ||
+ | } | ||
+ | |||
+ | else | ||
+ | { | ||
+ | llOwnerSay("The object is not attached!"); | ||
+ | } | ||
+ | } | ||
+ | |||
+ | on_rez(integer param) | ||
+ | { | ||
+ | // Reset the script if it's not attached. | ||
+ | if (!llGetAttached()) | ||
+ | { | ||
+ | llResetScript(); | ||
+ | } | ||
+ | } | ||
+ | } | ||
+ | </source> | ||
+ | |additional_info=This function was added in 0.7.5-post-fixes.<br> | ||
+ | See [http://wiki.secondlife.com/wiki/Template:LSL_Constants_Attachment Attachment Points] for the complete list of LSL Attachment Points Constants. | ||
}} | }} | ||
+ | '''See Also: ''' | ||
+ | * [[osForceAttachToAvatar]] | ||
+ | * [[osForceAttachToAvatarFromInventory]] | ||
+ | * [[osForceAttachToOtherAvatarFromInventory]] | ||
+ | * [[osForceDetachFromAvatar]] | ||
+ | * [[osForceDropAttachment]] | ||
+ | * [[osForceDropAttachmentAt]] | ||
+ | * [[osDropAttachment]] | ||
+ | * [[osDropAttachmentAt]] |
Revision as of 11:02, 24 November 2020
osDropAttachmentAt(vector pos, rotation rot)
| |
Requires script to be granted PERMISSION_ATTACH, drops an attachment at position pos with rotation rot | |
Threat Level | Moderate |
Permissions | ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER |
Extra Delay | 0 seconds |
Example(s) | |
// // osForceDropAttachmentAt Script Example (XEngine) // vector pos; rotation rot; default { state_entry() { pos = llGetPos(); rot = llGetRot(); llSay(PUBLIC_CHANNEL, "Touch to see osForceAttachToAvatar attach this object to your avatar's left hand."); llSay(PUBLIC_CHANNEL, "Touch it again to see osForceDropAttachmentAt drop this object to its original position and rotation."); llSay(PUBLIC_CHANNEL, "The posistion is " + (string)pos + " and the rotation is " + (string)rot); } touch_start(integer number) { if (!llGetAttached()) { osForceAttachToAvatar(ATTACH_LHAND); } else if (llGetAttached()) { osForceDropAttachmentAt(pos, rot); } } // The attach event is called on both attach and detach. attach(key id) { // Test if is a valid key and not NULL_KEY ('id' is only valid on attach) if (id && id != NULL_KEY) { llOwnerSay("The object is attached to " + llKey2Name(id)); } else { llOwnerSay("The object is not attached!"); } } on_rez(integer param) { // Reset the script if it's not attached. if (!llGetAttached()) { llResetScript(); } } } For YEngine: // // osForceDropAttachmentAt Script Example (XEngine) // vector pos; rotation rot; default { state_entry() { pos = llGetPos(); rot = llGetRot(); llSay(PUBLIC_CHANNEL, "Touch to see osForceAttachToAvatar attach this object to your avatar's left hand."); llSay(PUBLIC_CHANNEL, "Touch it again to see osForceDropAttachmentAt drop this object to its original position and rotation."); llSay(PUBLIC_CHANNEL, "The posistion is " + (string)pos + " and the rotation is " + (string)rot); } touch_start(integer number) { if (!llGetAttached()) { osForceAttachToAvatar(ATTACH_LHAND); } else if (llGetAttached()) { osForceDropAttachmentAt(pos, rot); } } // The attach event is called on both attach and detach. attach(key id) { // Test if is a valid key('id' is only valid on attach) if (id) { llOwnerSay("The object is attached to " + llKey2Name(id)); } else { llOwnerSay("The object is not attached!"); } } on_rez(integer param) { // Reset the script if it's not attached. if (!llGetAttached()) { llResetScript(); } } } | |
Notes | |
This function was added in 0.7.5-post-fixes. See Attachment Points for the complete list of LSL Attachment Points Constants. |
See Also: