LlParticleSystemExample

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__NOTOC__
 
__NOTOC__
 
{{Quicklinks}}
 
{{Quicklinks}}
<br />
 
  
//Originally by Ama Omega
+
<source lang="lsl">
default
+
// Originally by Ama Omega
{
+
default
    state_entry()
+
{
    {
+
    touch_start(integer number)
        llSleep(1); // Do something..     
+
    {
    } 
+
        // mask flags - set to TRUE (or 1) to enable
    touch_start(integer total_number)
+
        integer bounce = 0;         // Make particles bounce on Z plane of object
    {
+
        integer glow = 1;           // Make the particles glow
        // mask flags - set to TRUE (or 1) to enable
+
        integer interpColor = 1;    // Go from start to end color
        integer bounce = 0;   // Make particles bounce on Z plane of object
+
        integer interpSize = 1;     // Go from start to end size
        integer glow = 1;       // Make the particles glow
+
        integer followSource = 1;   // Particles follow the source
        integer interpColor = 1;    // Go from start to end color
+
        integer followVel = 1;     // Particles turn to velocity direction
        integer interpSize = 1;   // Go from start to end size
+
        integer wind = 0;           // Particles affected by wind
        integer followSource = 1;   // Particles follow the source
+
        //pattern:
        integer followVel = 1;   // Particles turn to velocity direction
+
        //integer pattern = PSYS_SRC_PATTERN_ANGLE;
        integer wind = 0;       // Particles affected by wind
+
        //integer pattern = PSYS_SRC_PATTERN_ANGLE_CONE_EMPTY;
        //pattern:
+
        //integer pattern = PSYS_SRC_PATTERN_ANGLE_CONE;
        //integer pattern = PSYS_SRC_PATTERN_ANGLE;
+
        //integer pattern = PSYS_SRC_PATTERN_DROP;
        //integer pattern = PSYS_SRC_PATTERN_ANGLE_CONE_EMPTY;
+
        integer pattern = PSYS_SRC_PATTERN_EXPLODE;
        //integer pattern = PSYS_SRC_PATTERN_ANGLE_CONE;
+
        // Select a target for particles to go towards
        //integer pattern = PSYS_SRC_PATTERN_DROP;
+
        // "" for no target, "owner" will follow object owner
        integer pattern = PSYS_SRC_PATTERN_EXPLODE;
+
        //    and "self" will target this object
        // Select a target for particles to go towards
+
        //    or put the key of an object for particles to go to
        // "" for no target, "owner" will follow object owner
+
        //key target = "";
        //    and "self" will target this object
+
        key target = "self";
        //    or put the key of an object for particles to go to
+
        //key target = "owner";
        //key target = "";
+
        // particle parameters
        key target = "self";
+
        float age = 20;                 // Life of each particle
        //key target = "owner";
+
        float maxSpeed = 1;             // Max speed each particle is spit out at
        // particle parameters
+
        float minSpeed = 1;             // Min speed each particle is spit out at
        float age = 20;                 // Life of each particle
+
        string texture = "44956ff0-45cd-4952-a393-063172903839"; // Texture used for particles, default used if blank
        float maxSpeed = 1;           // Max speed each particle is spit out at
+
        float startAlpha = 1;          // Start alpha (transparency) value
        float minSpeed = 1;           // Min speed each particle is spit out at
+
        float endAlpha = 1;             // End alpha (transparency) value (if interpColor = TRUE)
        string texture = "44956ff0-45cd-4952-a393-063172903839";           // Texture used for particles, default used if blank
+
        vector startColor = <0,1,0>;    // Start color of particles <R,G,B>
        float startAlpha = 1;          // Start alpha (transparency) value
+
        vector endColor = <1,0,0>;      // End color of particles <R,G,B> (if interpColor = TRUE)
        float endAlpha = 1;           // End alpha (transparency) value (if interpColor = TRUE)
+
        vector startSize = <1,1,0>;    // Start size of particles <x,y>
        vector startColor = <0,1,0>;    // Start color of particles <R,G,B>
+
        vector endSize = <1,1,0>;      // End size of particles (if interpSize == TRUE)
        vector endColor = <1,0,0>;      // End color of particles <R,G,B> (if interpColor = TRUE)
+
        vector push = <0,0,0.05f>;     // Force pushed on particles
        vector startSize = <1,1,0>;    // Start size of particles <x,y>
+
        // system parameters
        vector endSize = <1,1,0>;      // End size of particles (if interpSize == TRUE)
+
        float life = 0;            // Life in seconds for the system to make particles
        vector push = <0,0,0.05f>;         // Force pushed on particles
+
        integer count = 50;         // How many particles to emit per BURST
        // system parameters
+
        float rate = 0.03f;         // How fast (rate) to emit particles
        float life = 0;            // Life in seconds for the system to make particles
+
        float radius = 0.5;         // Radius to emit particles for BURST pattern
        integer count = 50;       // How many particles to emit per BURST
+
        float outerAngle = 1.54;    // Outer angle for all ANGLE patterns
        float rate = 0.03f;           // How fast (rate) to emit particles
+
        float innerAngle = 1.55;    // Inner angle for all ANGLE patterns
        float radius = 0.5;         // Radius to emit particles for BURST pattern
+
        vector omega = <0,0,1>;     // Rotation of ANGLE patterns around the source
        float outerAngle = 1.54;    // Outer angle for all ANGLE patterns
+
        integer flags = 0;
        float innerAngle = 1.55;    // Inner angle for all ANGLE patterns
+
        if (target == "owner") target = llGetOwner();
        vector omega = <0,0,1>;   // Rotation of ANGLE patterns around the source
+
        if (target == "self") target = llGetKey();
        integer flags = 0;
+
        if (glow == 1) flags = flags | PSYS_PART_EMISSIVE_MASK;
            if (target == "owner") target = llGetOwner();
+
        if (bounce == 1) flags = flags | PSYS_PART_BOUNCE_MASK;
            if (target == "self") target = llGetKey();
+
        if (interpColor == 1) flags = flags | PSYS_PART_INTERP_COLOR_MASK;
            if (glow == 1) flags = flags | PSYS_PART_EMISSIVE_MASK;
+
        if (interpSize == 1) flags = flags | PSYS_PART_INTERP_SCALE_MASK;
            if (bounce == 1) flags = flags | PSYS_PART_BOUNCE_MASK;
+
        if (wind == 1) flags = flags | PSYS_PART_WIND_MASK;
            if (interpColor == 1) flags = flags | PSYS_PART_INTERP_COLOR_MASK;
+
        if (followSource == 1) flags = flags | PSYS_PART_FOLLOW_SRC_MASK;
            if (interpSize == 1) flags = flags | PSYS_PART_INTERP_SCALE_MASK;
+
        if (followVel == 1) flags = flags | PSYS_PART_FOLLOW_VELOCITY_MASK;
            if (wind == 1) flags = flags | PSYS_PART_WIND_MASK;
+
        if (target != "") flags = flags | PSYS_PART_TARGET_POS_MASK;
            if (followSource == 1) flags = flags | PSYS_PART_FOLLOW_SRC_MASK;
+
            if (followVel == 1) flags = flags | PSYS_PART_FOLLOW_VELOCITY_MASK;
+
            if (target != "") flags = flags | PSYS_PART_TARGET_POS_MASK;
+
            llParticleSystem([  PSYS_PART_MAX_AGE,age,
+
                                PSYS_PART_FLAGS,flags,
+
                                PSYS_PART_START_COLOR, startColor,
+
                                PSYS_PART_END_COLOR, endColor,
+
                                PSYS_PART_START_SCALE,startSize,
+
                                PSYS_PART_END_SCALE,endSize,
+
                                PSYS_SRC_PATTERN, pattern,
+
                                PSYS_SRC_BURST_RATE,(float)rate,
+
                                PSYS_SRC_ACCEL, push,
+
                                PSYS_SRC_BURST_PART_COUNT,count,
+
                                PSYS_SRC_BURST_RADIUS,(float)radius,
+
                                PSYS_SRC_BURST_SPEED_MIN,(float)minSpeed,
+
                                PSYS_SRC_BURST_SPEED_MAX,(float)maxSpeed,
+
                                PSYS_SRC_TARGET_KEY,target,
+
                                PSYS_SRC_INNERANGLE,(float)innerAngle,
+
                                PSYS_SRC_OUTERANGLE,(float)outerAngle,
+
                                PSYS_SRC_OMEGA, omega,
+
                                PSYS_SRC_MAX_AGE, (float)life,
+
                                PSYS_SRC_TEXTURE, texture,
+
                                PSYS_PART_START_ALPHA, (float)startAlpha,
+
                                PSYS_PART_END_ALPHA, (float)endAlpha
+
                                    ]);
+
    }
+
}
+
  
 +
        llParticleSystem([
 +
            PSYS_PART_MAX_AGE,age,
 +
            PSYS_PART_FLAGS,flags,
 +
            PSYS_PART_START_COLOR, startColor,
 +
            PSYS_PART_END_COLOR, endColor,
 +
            PSYS_PART_START_SCALE,startSize,
 +
            PSYS_PART_END_SCALE,endSize,
 +
            PSYS_SRC_PATTERN, pattern,
 +
            PSYS_SRC_BURST_RATE,(float)rate,
 +
            PSYS_SRC_ACCEL, push,
 +
            PSYS_SRC_BURST_PART_COUNT,count,
 +
            PSYS_SRC_BURST_RADIUS,(float)radius,
 +
            PSYS_SRC_BURST_SPEED_MIN,(float)minSpeed,
 +
            PSYS_SRC_BURST_SPEED_MAX,(float)maxSpeed,
 +
            PSYS_SRC_TARGET_KEY,target,
 +
            PSYS_SRC_INNERANGLE,(float)innerAngle,
 +
            PSYS_SRC_OUTERANGLE,(float)outerAngle,
 +
            PSYS_SRC_OMEGA, omega,
 +
            PSYS_SRC_MAX_AGE, (float)life,
 +
            PSYS_SRC_TEXTURE, texture,
 +
            PSYS_PART_START_ALPHA, (float)startAlpha,
 +
            PSYS_PART_END_ALPHA, (float)endAlpha
 +
        ]);
 +
    }
 +
}
 +
</source>
  
 
[[Category:Scripts]]
 
[[Category:Scripts]]

Latest revision as of 14:13, 28 September 2020

// Originally by Ama Omega
default
{
    touch_start(integer number)
    {
        // mask flags - set to TRUE (or 1) to enable
        integer bounce = 0;         // Make particles bounce on Z plane of object
        integer glow = 1;           // Make the particles glow
        integer interpColor = 1;    // Go from start to end color
        integer interpSize = 1;     // Go from start to end size
        integer followSource = 1;   // Particles follow the source
        integer followVel = 1;      // Particles turn to velocity direction
        integer wind = 0;           // Particles affected by wind
        //pattern:
        //integer pattern = PSYS_SRC_PATTERN_ANGLE;
        //integer pattern = PSYS_SRC_PATTERN_ANGLE_CONE_EMPTY;
        //integer pattern = PSYS_SRC_PATTERN_ANGLE_CONE;
        //integer pattern = PSYS_SRC_PATTERN_DROP;
        integer pattern = PSYS_SRC_PATTERN_EXPLODE;
        // Select a target for particles to go towards
        // "" for no target, "owner" will follow object owner
        //    and "self" will target this object
        //    or put the key of an object for particles to go to
        //key target = "";
        key target = "self";
        //key target = "owner";
        // particle parameters
        float age = 20;                 // Life of each particle
        float maxSpeed = 1;             // Max speed each particle is spit out at
        float minSpeed = 1;             // Min speed each particle is spit out at
        string texture = "44956ff0-45cd-4952-a393-063172903839"; // Texture used for particles, default used if blank
        float startAlpha = 1;           // Start alpha (transparency) value
        float endAlpha = 1;             // End alpha (transparency) value (if interpColor = TRUE)
        vector startColor = <0,1,0>;    // Start color of particles <R,G,B>
        vector endColor = <1,0,0>;      // End color of particles <R,G,B> (if interpColor = TRUE)
        vector startSize = <1,1,0>;     // Start size of particles <x,y>
        vector endSize = <1,1,0>;       // End size of particles (if interpSize == TRUE)
        vector push = <0,0,0.05f>;      // Force pushed on particles
        // system parameters
        float life = 0;             // Life in seconds for the system to make particles
        integer count = 50;         // How many particles to emit per BURST
        float rate = 0.03f;         // How fast (rate) to emit particles
        float radius = 0.5;         // Radius to emit particles for BURST pattern
        float outerAngle = 1.54;    // Outer angle for all ANGLE patterns
        float innerAngle = 1.55;    // Inner angle for all ANGLE patterns
        vector omega = <0,0,1>;     // Rotation of ANGLE patterns around the source
        integer flags = 0;
        if (target == "owner") target = llGetOwner();
        if (target == "self") target = llGetKey();
        if (glow == 1) flags = flags | PSYS_PART_EMISSIVE_MASK;
        if (bounce == 1) flags = flags | PSYS_PART_BOUNCE_MASK;
        if (interpColor == 1) flags = flags | PSYS_PART_INTERP_COLOR_MASK;
        if (interpSize == 1) flags = flags | PSYS_PART_INTERP_SCALE_MASK;
        if (wind == 1) flags = flags | PSYS_PART_WIND_MASK;
        if (followSource == 1) flags = flags | PSYS_PART_FOLLOW_SRC_MASK;
        if (followVel == 1) flags = flags | PSYS_PART_FOLLOW_VELOCITY_MASK;
        if (target != "") flags = flags | PSYS_PART_TARGET_POS_MASK;
 
        llParticleSystem([
            PSYS_PART_MAX_AGE,age,
            PSYS_PART_FLAGS,flags,
            PSYS_PART_START_COLOR, startColor,
            PSYS_PART_END_COLOR, endColor,
            PSYS_PART_START_SCALE,startSize,
            PSYS_PART_END_SCALE,endSize,
            PSYS_SRC_PATTERN, pattern,
            PSYS_SRC_BURST_RATE,(float)rate,
            PSYS_SRC_ACCEL, push,
            PSYS_SRC_BURST_PART_COUNT,count,
            PSYS_SRC_BURST_RADIUS,(float)radius,
            PSYS_SRC_BURST_SPEED_MIN,(float)minSpeed,
            PSYS_SRC_BURST_SPEED_MAX,(float)maxSpeed,
            PSYS_SRC_TARGET_KEY,target,
            PSYS_SRC_INNERANGLE,(float)innerAngle,
            PSYS_SRC_OUTERANGLE,(float)outerAngle,
            PSYS_SRC_OMEGA, omega,
            PSYS_SRC_MAX_AGE, (float)life,
            PSYS_SRC_TEXTURE, texture,
            PSYS_PART_START_ALPHA, (float)startAlpha,
            PSYS_PART_END_ALPHA, (float)endAlpha
        ]);
    }
}
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