YEngine
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Revision as of 13:36, 20 September 2020
Contents |
Summary
This is a fully functional alternative to XEngine for LSL/OSSL scripts, featuring
- Preemptive Multitasking
- Improved script syntax
- Memory heap and stack use control per script
- Optional new language extensions
Preemptive Multitasking
YEngine executes script events using preemptive multitasking.
This means that, at certain control points or when told, a script may release execution, being placed on a queue waiting for its turn to execute again.
The released execution thread goes on processing other scripts.
When a new event started execution, it will be allowed to run for about 60ms (subject to change) until releasing execution.
When it is is turn to execute again it will be allowed to run for another 30ms(subject to change). This will be repeated until all the event code is executed
Engine will give more priority to short fast events.
The script can also be placed in a sleep state until a sleep time lapses.
This, for example, solves one of XEngine worse problems: llSleep() and other internal script sleeps. On YEngine, this just releases execution and waits in a queue, until the sleep time expires. On XEngine an "expensive" execution thread was placed in Sleep mode, so not available to do anything.
Improved script syntax
YEngine follows more closely the LSL script syntax and execution order. statements like
if(oneKey) ...
should now work.
llSomething; // missing() break; // but see new extensions
are now errors
Complex statements execution order may be different from XEngine. One should always use parentheses (...) to enforce the order wanted (and in any language)!
New language extensions
This information is relative to version Yeti 0.9.2.0 Dev, with older version use just only normal LSL/OSSL
Scripts using these features will only work on a compatible YEngine version. They will not compile or run on XEngine.
If the first or second line of a script is (first line can still be script engine and language selection)
yoptions;
Yengine specific language extensions are activated
Scripts using these features will not compile or run on XEngine.
Memory heap and stack use control
Yengine keeps control of the memory a script uses.
There are two types of memory:
- Stack holds function arguments and simple local variables.
- Heap holds global variables and complex variables like lists or strings, even if they are local to a method/event.
The maximum memory a script can use can be configured in the OpenSim.ini section [YEngine]
; maximum stack a script can use in KB ;ScriptStackSize = 2048 ; maximum heap memory a script can use in KB ;ScriptHeapSize = 1024
You may need to increase these values
Activation
OpenSimulator default configuration selects XEngine. To change to YEngine you need to change OpenSim.ini:
[Startup] section:
DefaultScriptEngine = "YEngine"
[Yengine] section:
Enable = true
[Xengine] section:
Enable = false
Note: in theory, OpenSimulator could run several engines at the same time, but we should not do that with X and Y engines.
Configuration
Please see file OpenSimDefaults.ini, section [YEngine] for details.
As in all case, if you need to change something, copy respective lines to similar location on file OpenSim.ini, and change there
Origins
YEngine is a modified derivative of XMREngine.
XMREngine was developed by teams of DreamNation and Avination grids, based on early work by Meta7.
It is still in use by DreamNation.
http://wiki.dreamnation.net/index.php/XMREngine_Script_Engine
A lot of information about XMREngine no longer applies to YEngine. Some features may still work, but may be removed or changed.