OsGetLinkStandTarget
From OpenSimulator
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(Add exemple script) |
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|function_syntax=vector osGetLinkStandTarget(integer linkNumber) | |function_syntax=vector osGetLinkStandTarget(integer linkNumber) | ||
|csharp_syntax= | |csharp_syntax= | ||
− | |description= Returns the stand target set on the prim see [[ | + | |description= Returns the stand target set on the prim see [[osSetLinkStandTarget]]. |
* linkNumber: the link number of the prim, LINK_THIS or LINK_ROOT | * linkNumber: the link number of the prim, LINK_THIS or LINK_ROOT | ||
If return is vector <0,0,0> the stand target is disabled. Default stand offset and login are used. | If return is vector <0,0,0> the stand target is disabled. Default stand offset and login are used. | ||
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|delay=0 | |delay=0 | ||
|ossl_example=<source lang="lsl"> | |ossl_example=<source lang="lsl"> | ||
− | // Example of | + | // Example of osGetLinkStandTarget |
vector target = <0.0, 0.3, 0.55>; | vector target = <0.0, 0.3, 0.55>; |
Latest revision as of 05:52, 8 February 2020
vector osGetLinkStandTarget(integer linkNumber)
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Returns the stand target set on the prim see osSetLinkStandTarget.
If return is vector <0,0,0> the stand target is disabled. Default stand offset and login are used. It will also return <0,0,0> if linkNumber is invalid. | |
Threat Level | None |
Permissions | Use of this function is always allowed by default |
Extra Delay | 0 seconds |
Example(s) | |
// Example of osGetLinkStandTarget vector target = <0.0, 0.3, 0.55>; vector rotate = <0.0, 0.0, 90.0>; float active_link_range = 5.0; integer link = 2; key avatar; debug(string name) { active_link_range = osGetLinkSitActiveRange(link); llOwnerSay("active_link_range for avatar " + name + " is " + (string)active_link_range); } default { state_entry() { llUnSit(llAvatarOnSitTarget()); llSetClickAction(CLICK_ACTION_SIT); llLinkSitTarget(link, target, llEuler2Rot((rotate * DEG_TO_RAD))); osSetLinkSitActiveRange(link, active_link_range); } changed(integer change) { if (change & CHANGED_LINK) { key user = llAvatarOnSitTarget(); if (user != NULL_KEY) { avatar = user; debug(osKey2Name(avatar)); } else if (user == NULL_KEY) { debug(osKey2Name(avatar)); avatar = NULL_KEY; } else { llResetScript(); } } } } | |
Notes | |
This function was added in 0.9.2.0 |