OsSetSitActiveRange
From OpenSimulator
(Difference between revisions)
Line 2: | Line 2: | ||
|function_syntax=osSetSitActiveRange(float range) | |function_syntax=osSetSitActiveRange(float range) | ||
|csharp_syntax= | |csharp_syntax= | ||
− | |description= sets a limit on how far a avatar can be to | + | |description= sets a limit on how far a avatar can be to have a sit request accepted |
* range > 0: if a avatar if far from the prim by more than that value, a sit request is silent ignored | * range > 0: if a avatar if far from the prim by more than that value, a sit request is silent ignored | ||
* range == 0: disables this limit. Region default is used. Current that is unlimited if a sit target is set or physics can sit the avatar, otherwise 10m | * range == 0: disables this limit. Region default is used. Current that is unlimited if a sit target is set or physics can sit the avatar, otherwise 10m |
Revision as of 05:47, 25 January 2020
osSetSitActiveRange(float range)
| |
sets a limit on how far a avatar can be to have a sit request accepted
this value is stored on the prim, even if the script is removed | |
Threat Level | None |
Permissions | Use of this function is always allowed by default |
Extra Delay | 0 seconds |
Notes | |
This function was added in 0.9.2.0 |