OsSetStandTarget
From OpenSimulator
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|function_syntax=osSetStandTarget(vector feetTarget)  | |function_syntax=osSetStandTarget(vector feetTarget)  | ||
|csharp_syntax=  | |csharp_syntax=  | ||
| − | |description= Sets a position, relative to prim local frame, where to place the feet of a standing avatar. The final position may not be exactly that.  | + | |description= Sets a position, relative to prim local frame, where to place the feet of a standing avatar. The final position may not be exactly that. Zero vector (<0,0,0>) disables it  | 
| − | + | ||
This vector is stored on the prim, even if the script is removed  | This vector is stored on the prim, even if the script is removed  | ||
|threat_level= None  | |threat_level= None  | ||
Revision as of 12:24, 23 January 2020
osSetStandTarget(vector feetTarget)
 
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| Sets a position, relative to prim local frame, where to place the feet of a standing avatar. The final position may not be exactly that. Zero vector (<0,0,0>) disables it
 This vector is stored on the prim, even if the script is removed  | |
| Threat Level | None | 
| Permissions | Use of this function is always allowed by default | 
| Extra Delay | 0 seconds | 
| Notes | |
| This function was added in 0.9.2.0 | |